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Tooltip error - secret width with mini tree #103

@Fleymour

Description

@Fleymour
19x Blizzard_SharedXML/SharedTooltipTemplates.lua:213: attempt to compare local 'frameWidth' (a secret number value tainted by 'TalentTreeTweaks')
[Blizzard_SharedXML/SharedTooltipTemplates.lua]:213: in function 'GameTooltip_InsertFrame'
[TalentTreeTweaks/modules/miniTreeInTooltip.lua]:427: in function 'AddBuildToTooltip'
[TalentTreeTweaks/modules/miniTreeInTooltip.lua]:248: in function <...ddOns/TalentTreeTweaks/modules/miniTreeInTooltip.lua:239>
[tail call]: ?
[C]: ?


Locals:
tooltipFrame = GameTooltip {
 BottomLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 NineSlice = Frame {
 }
 TopEdge = Texture {
 }
 suppressAutomaticCompareItem = false
 LeftEdge = Texture {
 }
 textLeft1Font = "GameTooltipHeaderText"
 shouldRefreshData = false
 TopOverlay = Texture {
 }
 shoppingTooltips = <table> {
 }
 StatusBar = GameTooltipStatusBar {
 }
 BottomEdge = Texture {
 }
 PixelSnapDisabled = true
 ItemTooltip = Frame {
 }
 supportsDataRefresh = true
 BottomOverlay = Texture {
 }
 insertedFrames = <table> {
 }
 CIMI_tooltipWritten = false
 textRight2Font = "GameTooltipText"
 TextLeft1 = GameTooltipTextLeft1 {
 }
 customBackdropAlpha = 0.800000
 updateTooltipTimer = 0.049000
 template = "Transparent"
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 TopRightCorner = Texture {
 }
 BottomRightCorner = Texture {
 }
 waitingForData = false
 widgetContainer = Frame {
 }
 TopLeftCorner = Texture {
 }
 layoutType = "TooltipDefaultLayout"
 Center = Texture {
 }
 textRight1Font = "GameTooltipHeaderText"
 backdropInfo = <table> {
 }
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
 textLeft2Font = "GameTooltipText"
}
frame = Frame {
 dotPool = <table> {
 }
 linePool = <table> {
 }
 dotSize = 12
 baseWidth = 460
 baseHeight = 200
 spacing = 20
 expectedMaxRows = 10
 expectedMaxCols = 23
}
verticalPadding = 0
textSpacing = 2
textHeight = 12
neededHeight = 200
numLinesNeeded = 15
currentLine = 0
frameWidth = <no value>
(*temporary) = 0
(*temporary) = GameTooltip {
 BottomLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 NineSlice = Frame {
 }
 TopEdge = Texture {
 }
 suppressAutomaticCompareItem = false
 LeftEdge = Texture {
 }
 textLeft1Font = "GameTooltipHeaderText"
 shouldRefreshData = false
 TopOverlay = Texture {
 }
 shoppingTooltips = <table> {
 }
 StatusBar = GameTooltipStatusBar {
 }
 BottomEdge = Texture {
 }
 PixelSnapDisabled = true
 ItemTooltip = Frame {
 }
 supportsDataRefresh = true
 BottomOverlay = Texture {
 }
 insertedFrames = <table> {
 }
 CIMI_tooltipWritten = false
 textRight2Font = "GameTooltipText"
 TextLeft1 = GameTooltipTextLeft1 {
 }
 customBackdropAlpha = 0.800000
 updateTooltipTimer = 0.049000
 template = "Transparent"
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 TopRightCorner = Texture {
 }
 BottomRightCorner = Texture {
 }
 waitingForData = false
 widgetContainer = Frame {
 }
 TopLeftCorner = Texture {
 }
 layoutType = "TooltipDefaultLayout"
 Center = Texture {
 }
 textRight1Font = "GameTooltipHeaderText"
 backdropInfo = <table> {
 }
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
 textLeft2Font = "GameTooltipText"
}
(*temporary) = 0
(*temporary) = false
(*temporary) = 0
(*temporary) = 0
(*temporary) = "attempt to compare local 'frameWidth' (a secret number value tainted by 'TalentTreeTweaks')"

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