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Implementation of this is technically already done for the culled mesher though it doesn't work very well because it only culls sides where a chunk already exists. There's also the part of having to update a neighbor chunk if the removed block is a corner one (which shouldn't be too hard I think)
This is a bit complex to solve since it'd require knowing if there's a block there, and blocks are currently generated on the fly.
There's also the task of figuring out how to share the neighbor chunks to meshing jobs, culled mesher works just because it doesn't use any jobs.
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bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is needed