Initially there were built-in color editors to edit the RGBA values, but they could not function properly as the program doesn't yet allow for multiple instances of ImGui to be layered on top of the OpenGL drawing buffer. It would be much easier and faster to edit the colors of the fill and borders if a color editor could run in the program instead of inputting numbers.
Initially there were built-in color editors to edit the RGBA values, but they could not function properly as the program doesn't yet allow for multiple instances of ImGui to be layered on top of the OpenGL drawing buffer. It would be much easier and faster to edit the colors of the fill and borders if a color editor could run in the program instead of inputting numbers.