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ExtraImportDataFromFile.cs
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183 lines (155 loc) · 5.53 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SharpOcarina
{
public partial class ImportDataFromFile : Form
{
public int room;
public int header;
public bool collision = false;
public bool cameras = false;
public bool waterboxes = false;
public bool pathways = false;
public bool transitions = false;
public bool spawns = false;
public bool environments = false;
public bool actors = false;
public bool objects = false;
public bool cutscene = false;
public bool textureanimations = false;
public bool actorcutscenes = false;
public bool exits = false;
public bool scenesettings = false;
public bool roomsettings = false;
public bool allrooms = false;
public bool allheaders = false;
public bool additionaltextures = true;
public bool dataoverride = true;
public ImportDataFromFile(int rooms, int headers, string filename, bool equalrooms, bool equalheaders)
{
InitializeComponent();
this.Text = "Import data from " + Path.GetFileName(filename);
string extension = Path.GetExtension(filename).ToLower();
RoomID.Maximum = rooms - 1;
HeaderID.Maximum = headers - 1;
if (!MainForm.settings.MajorasMask) ActorCutsceneCheckbox.Enabled = false;
if (extension != ".xml" && !MainForm.settings.MajorasMask) TextureAnimCheckbox.Enabled = false;
if (rooms == 0)
{
ActorCheckbox.Enabled = false;
ObjectCheckbox.Enabled = false;
RoomSettingsCheckbox.Enabled = false;
}
if (!equalrooms)
{
AllRoomsCheckbox.Enabled = false;
}
if (!equalheaders)
{
AllHeadersCheckbox.Enabled = false;
}
}
private void UpdateForm()
{
RoomID.Enabled = !allrooms;
HeaderID.Enabled = !allrooms;
}
private void Ok_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.OK;
room = (int) RoomID.Value;
header = (int)HeaderID.Value;
this.Close();
}
private void CancelButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void CollisionCheckbox_CheckedChanged(object sender, EventArgs e)
{
collision = CollisionCheckbox.Checked;
}
private void CameraCheckbox_CheckedChanged(object sender, EventArgs e)
{
cameras = CameraCheckbox.Checked;
}
private void WaterboxCheckbox_CheckedChanged(object sender, EventArgs e)
{
waterboxes = WaterboxCheckbox.Checked;
}
private void PathwayCheckbox_CheckedChanged(object sender, EventArgs e)
{
pathways = PathwayCheckbox.Checked;
}
private void TransitionCheckbox_CheckedChanged(object sender, EventArgs e)
{
transitions = TransitionCheckbox.Checked;
}
private void SpawnCheckbox_CheckedChanged(object sender, EventArgs e)
{
spawns = SpawnCheckbox.Checked;
}
private void EnvironmentCheckbox_CheckedChanged(object sender, EventArgs e)
{
environments = EnvironmentCheckbox.Checked;
}
private void ActorCheckbox_CheckedChanged(object sender, EventArgs e)
{
actors = ActorCheckbox.Checked;
}
private void ObjectCheckbox_CheckedChanged(object sender, EventArgs e)
{
objects = ObjectCheckbox.Checked;
}
private void CutsceneCheckbox_CheckedChanged(object sender, EventArgs e)
{
cutscene = CutsceneCheckbox.Checked;
}
private void TextureAnimCheckbox_CheckedChanged(object sender, EventArgs e)
{
textureanimations = TextureAnimCheckbox.Checked;
}
private void ActorCutsceneCheckbox_CheckedChanged(object sender, EventArgs e)
{
actorcutscenes = ActorCutsceneCheckbox.Checked;
}
private void ExitCheckbox_CheckedChanged(object sender, EventArgs e)
{
exits = ExitCheckbox.Checked;
}
private void AllRoomsCheckbox_CheckedChanged(object sender, EventArgs e)
{
allrooms = AllRoomsCheckbox.Checked;
UpdateForm();
}
private void AllHeadersCheckbox_CheckedChanged(object sender, EventArgs e)
{
allheaders = AllHeadersCheckbox.Checked;
UpdateForm();
}
private void SceneSettingsCheckbox_CheckedChanged(object sender, EventArgs e)
{
scenesettings = SceneSettingsCheckbox.Checked;
}
private void RoomSettingsCheckbox_CheckedChanged(object sender, EventArgs e)
{
roomsettings = RoomSettingsCheckbox.Checked;
}
private void overrideCheckbox_CheckedChanged(object sender, EventArgs e)
{
dataoverride = overrideCheckbox.Checked;
}
private void AdditionalTexturesCheckbox_CheckedChanged(object sender, EventArgs e)
{
additionaltextures = AdditionalTexturesCheckbox.Checked;
}
}
}