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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>璀璨宝石 - 双人对战</title>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
body {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
color: #fff;
min-height: 100vh;
padding: 20px;
}
.container {
max-width: 1200px;
margin: 0 auto;
}
header {
text-align: center;
margin-bottom: 30px;
padding: 15px;
background: rgba(0, 0, 0, 0.3);
border-radius: 10px;
}
h1 {
font-size: 2.5rem;
margin-bottom: 10px;
color: #f8c471;
text-shadow: 0 0 10px rgba(248, 196, 113, 0.5);
}
.game-status {
display: flex;
justify-content: space-between;
background: rgba(0, 0, 0, 0.3);
padding: 15px;
border-radius: 10px;
margin-bottom: 20px;
}
.player {
display: flex;
align-items: center;
gap: 15px;
}
.player-info {
display: flex;
flex-direction: column;
gap: 5px;
}
.player-name {
font-weight: bold;
font-size: 1.2rem;
}
.player.active {
border: 2px solid #f8c471;
border-radius: 10px;
padding: 10px;
}
.gems {
display: flex;
gap: 5px;
}
.gem {
width: 30px;
height: 30px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
}
.game-board {
display: grid;
grid-template-columns: 1fr 300px;
gap: 20px;
margin-bottom: 20px;
}
.cards-section {
background: rgba(0, 0, 0, 0.3);
padding: 15px;
border-radius: 10px;
}
.section-title {
font-size: 1.3rem;
margin-bottom: 15px;
color: #f8c471;
text-align: center;
}
.cards-container {
display: flex;
flex-wrap: wrap;
gap: 10px;
justify-content: center;
}
.card {
width: 90px;
height: 120px;
border-radius: 8px;
padding: 8px;
display: flex;
flex-direction: column;
justify-content: space-between;
cursor: pointer;
transition: transform 0.2s;
}
.card:hover {
transform: translateY(-5px);
}
.card-cost {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 3px;
}
.cost-gem {
width: 18px;
height: 18px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.7rem;
font-weight: bold;
}
.card-points {
align-self: flex-end;
font-size: 1.5rem;
font-weight: bold;
color: gold;
}
.card.brown { background: #7d5c3c; }
.card.white { background: #f0f0f0; color: #333; }
.card.blue { background: #3498db; }
.card.green { background: #2ecc71; }
.card.red { background: #e74c3c; }
.nobles-section {
background: rgba(0, 0, 0, 0.3);
padding: 15px;
border-radius: 10px;
}
.nobles-container {
display: flex;
flex-wrap: wrap;
gap: 15px;
justify-content: center;
}
.noble {
width: 100px;
height: 100px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: linear-gradient(135deg, #ffd700 0%, #daa520 100%);
color: #333;
font-weight: bold;
padding: 10px;
text-align: center;
}
.gems-pool {
background: rgba(0, 0, 0, 0.3);
padding: 15px;
border-radius: 10px;
margin-bottom: 20px;
}
.gems-title {
text-align: center;
margin-bottom: 15px;
font-size: 1.3rem;
color: #f8c471;
}
.available-gems {
display: flex;
justify-content: center;
gap: 15px;
flex-wrap: wrap;
}
.gem-token {
width: 50px;
height: 50px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
font-size: 1.2rem;
cursor: pointer;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
transition: transform 0.2s;
}
.gem-token:hover {
transform: scale(1.1);
}
.actions {
display: flex;
justify-content: center;
gap: 20px;
margin-top: 20px;
}
button {
padding: 12px 25px;
border: none;
border-radius: 8px;
background: linear-gradient(135deg, #f8c471 0%, #e67e22 100%);
color: #fff;
font-weight: bold;
font-size: 1rem;
cursor: pointer;
transition: transform 0.2s, box-shadow 0.2s;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
}
button:hover {
transform: translateY(-3px);
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.3);
}
button:disabled {
background: #777;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.rules-btn {
position: fixed;
bottom: 20px;
right: 20px;
background: rgba(0, 0, 0, 0.5);
color: #f8c471;
width: 60px;
height: 60px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.5rem;
cursor: pointer;
}
.modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.8);
align-items: center;
justify-content: center;
z-index: 1000;
}
.modal-content {
background: #1a1a2e;
padding: 30px;
border-radius: 15px;
max-width: 600px;
max-height: 80vh;
overflow-y: auto;
color: #fff;
}
.close-modal {
float: right;
font-size: 1.5rem;
cursor: pointer;
}
.gem-red { background: #e74c3c; }
.gem-blue { background: #3498db; }
.gem-green { background: #2ecc71; }
.gem-white { background: #f0f0f0; color: #333; }
.gem-brown { background: #7d5c3c; }
.gem-gold { background: linear-gradient(135deg, #ffd700 0%, #daa520 100%); color: #333; }
@media (max-width: 768px) {
.game-board {
grid-template-columns: 1fr;
}
.card {
width: 70px;
height: 100px;
}
}
</style>
</head>
<body>
<div class="container">
<header>
<h1>璀璨宝石</h1>
<p>收集宝石,购买发展卡,吸引贵族,成为最富有的商人!</p>
</header>
<div class="game-status">
<div class="player active">
<div class="player-info">
<div class="player-name">玩家</div>
<div class="prestige">声望: 0</div>
<div class="gems">
<div class="gem gem-red">0</div>
<div class="gem gem-blue">0</div>
<div class="gem gem-green">0</div>
<div class="gem gem-white">0</div>
<div class="gem gem-brown">0</div>
<div class="gem gem-gold">0</div>
</div>
</div>
</div>
<div class="player">
<div class="player-info">
<div class="player-name">AI对手</div>
<div class="prestige">声望: 0</div>
<div class="gems">
<div class="gem gem-red">0</div>
<div class="gem gem-blue">0</div>
<div class="gem gem-green">0</div>
<div class="gem gem-white">0</div>
<div class="gem gem-brown">0</div>
<div class="gem gem-gold">0</div>
</div>
</div>
</div>
</div>
<div class="gems-pool">
<div class="gems-title">宝石池</div>
<div class="available-gems">
<div class="gem-token gem-red">5</div>
<div class="gem-token gem-blue">5</div>
<div class="gem-token gem-green">5</div>
<div class="gem-token gem-white">5</div>
<div class="gem-token gem-brown">5</div>
<div class="gem-token gem-gold">5</div>
</div>
</div>
<div class="game-board">
<div class="cards-section">
<div class="section-title">发展卡(第一层)</div>
<div class="cards-container">
<div class="card brown">
<div class="card-cost">
<div class="cost-gem gem-red">3</div>
</div>
<div class="card-points">1</div>
</div>
<div class="card white">
<div class="card-cost">
<div class="cost-gem gem-blue">2</div>
<div class="cost-gem gem-green">2</div>
</div>
<div class="card-points">0</div>
</div>
<div class="card blue">
<div class="card-cost">
<div class="cost-gem gem-red">1</div>
<div class="cost-gem gem-blue">1</div>
<div class="cost-gem gem-green">1</div>
<div class="cost-gem gem-white">1</div>
</div>
<div class="card-points">0</div>
</div>
<div class="card green">
<div class="card-cost">
<div class="cost-gem gem-brown">3</div>
</div>
<div class="card-points">0</div>
</div>
</div>
</div>
<div class="nobles-section">
<div class="section-title">贵族</div>
<div class="nobles-container">
<div class="noble">需要3张蓝色卡和3张绿色卡</div>
<div class="noble">需要3张红色卡和3张白色卡</div>
</div>
</div>
</div>
<div class="actions">
<button id="take-gems">拿取宝石</button>
<button id="buy-card" disabled>购买卡片</button>
<button id="reserve-card">保留卡片</button>
<button id="end-turn" disabled>结束回合</button>
</div>
</div>
<div class="rules-btn">?</div>
<div class="modal" id="rules-modal">
<div class="modal-content">
<span class="close-modal">×</span>
<h2>璀璨宝石游戏规则</h2>
<p>《璀璨宝石》是一款资源管理和策略游戏,玩家扮演文艺复兴时期的商人,通过收集宝石、购买发展卡和吸引贵族来获得声望点数。</p>
<h3>游戏目标</h3>
<p>首先获得15个声望点数的玩家获胜。</p>
<h3>游戏流程</h3>
<p>每回合玩家可以执行以下行动之一:</p>
<ul>
<li>拿取宝石 - 可以选择拿取3种不同颜色的宝石各1个,或者拿取2个相同颜色的宝石(前提是该颜色宝石至少有4个)</li>
<li>购买卡片 - 支付卡片左上角所示的宝石成本,获得该卡片</li>
<li>保留卡片 - 保留一张卡片到自己的保留区,并拿取1个黄金宝石(万能宝石)</li>
</ul>
<h3>卡片功能</h3>
<p>卡片提供:</p>
<ul>
<li>永久宝石折扣(购买后续卡片时可当作1个对应颜色的宝石)</li>
<li>声望点数(右上角的数字)</li>
</ul>
<h3>贵族板块</h3>
<p>当玩家满足贵族板块上所示的卡片要求时,会自动吸引该贵族,获得对应的声望点数。</p>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
// 游戏状态
const gameState = {
currentPlayer: 0, // 0: 玩家, 1: AI
players: [
{
gems: [0, 0, 0, 0, 0, 0], // 红,蓝,绿,白,棕,金
cards: [],
reservedCards: [],
prestige: 0
},
{
gems: [0, 0, 0, 0, 0, 0],
cards: [],
reservedCards: [],
prestige: 0
}
],
availableGems: [5, 5, 5, 5, 5, 5], // 红,蓝,绿,白,棕,金
cards: [
// 第一层卡片
[
{ cost: [3, 0, 0, 0, 0], color: 4, points: 1 },
{ cost: [0, 2, 2, 0, 0], color: 3, points: 0 },
{ cost: [1, 1, 1, 1, 0], color: 1, points: 0 },
{ cost: [0, 0, 0, 0, 3], color: 2, points: 0 }
],
// 第二层卡片(示例)
[
{ cost: [0, 5, 0, 0, 0], color: 4, points: 2 },
{ cost: [0, 0, 0, 5, 0], color: 3, points: 2 },
{ cost: [0, 0, 0, 0, 5], color: 1, points: 2 },
{ cost: [5, 0, 0, 0, 0], color: 2, points: 2 }
]
],
nobles: [
{ requirement: [0, 0, 3, 3, 0], points: 3 },
{ requirement: [3, 3, 0, 0, 0], points: 3 }
]
};
// 宝石颜色映射
const gemColors = ['red', 'blue', 'green', 'white', 'brown', 'gold'];
// DOM元素
const playerGems = document.querySelectorAll('.player:first-child .gems .gem');
const aiGems = document.querySelectorAll('.player:last-child .gems .gem');
const availableGems = document.querySelectorAll('.gem-token');
const takeGemsBtn = document.getElementById('take-gems');
const buyCardBtn = document.getElementById('buy-card');
const reserveCardBtn = document.getElementById('reserve-card');
const endTurnBtn = document.getElementById('end-turn');
const rulesBtn = document.querySelector('.rules-btn');
const rulesModal = document.getElementById('rules-modal');
const closeModal = document.querySelector('.close-modal');
// 初始化游戏
function initGame() {
updateUI();
}
// 更新UI
function updateUI() {
// 更新玩家宝石
for (let i = 0; i < 6; i++) {
playerGems[i].textContent = gameState.players[0].gems[i];
aiGems[i].textContent = gameState.players[1].gems[i];
}
// 更新可用宝石
for (let i = 0; i < 6; i++) {
availableGems[i].textContent = gameState.availableGems[i];
}
// 更新声望
document.querySelector('.player:first-child .prestige').textContent =
`声望: ${gameState.players[0].prestige}`;
document.querySelector('.player:last-child .prestige').textContent =
`声望: ${gameState.players[1].prestige}`;
// 更新当前玩家高亮
const playerElements = document.querySelectorAll('.player');
playerElements.forEach((el, index) => {
if (index === gameState.currentPlayer) {
el.classList.add('active');
} else {
el.classList.remove('active');
}
});
}
// 拿取宝石
takeGemsBtn.addEventListener('click', function() {
alert('请选择要拿取的宝石(最多3种不同颜色或2个相同颜色)');
// 这里应该有更复杂的逻辑来处理宝石选择
// 简化版:随机拿取宝石
if (gameState.currentPlayer === 0) {
const gemsToTake = [];
// 简单逻辑:随机选择1-3种宝石
const count = Math.floor(Math.random() * 3) + 1;
for (let i = 0; i < count; i++) {
const gemType = Math.floor(Math.random() * 5); // 不包括黄金
if (gameState.availableGems[gemType] > 0) {
gemsToTake.push(gemType);
}
}
// 更新游戏状态
gemsToTake.forEach(gem => {
gameState.players[0].gems[gem]++;
gameState.availableGems[gem]--;
});
updateUI();
endTurnBtn.disabled = false;
takeGemsBtn.disabled = true;
}
});
// 购买卡片
buyCardBtn.addEventListener('click', function() {
alert('请选择要购买的卡片');
// 简化版:随机购买一张卡片
if (gameState.currentPlayer === 0) {
// 假设购买第一张卡片
const card = gameState.cards[0][0];
// 检查玩家是否有足够的宝石
let canAfford = true;
for (let i = 0; i < 5; i++) {
if (gameState.players[0].gems[i] < card.cost[i]) {
canAfford = false;
break;
}
}
if (canAfford) {
// 支付成本
for (let i = 0; i < 5; i++) {
gameState.players[0].gems[i] -= card.cost[i];
gameState.availableGems[i] += card.cost[i];
}
// 获得卡片
gameState.players[0].cards.push(card);
gameState.players[0].prestige += card.points;
// 移除已购买的卡片
gameState.cards[0].splice(0, 1);
updateUI();
endTurnBtn.disabled = false;
buyCardBtn.disabled = true;
} else {
alert('你没有足够的宝石购买这张卡片!');
}
}
});
// 保留卡片
reserveCardBtn.addEventListener('click', function() {
alert('请选择要保留的卡片');
// 简化版:随机保留一张卡片
if (gameState.currentPlayer === 0) {
// 检查是否有黄金宝石可用
if (gameState.availableGems[5] > 0) {
// 保留第一张卡片
const card = gameState.cards[0][0];
gameState.players[0].reservedCards.push(card);
gameState.cards[0].splice(0, 1);
// 拿取一个黄金宝石
gameState.players[0].gems[5]++;
gameState.availableGems[5]--;
updateUI();
endTurnBtn.disabled = false;
reserveCardBtn.disabled = true;
} else {
alert('没有可用的黄金宝石!');
}
}
});
// 结束回合
endTurnBtn.addEventListener('click', function() {
// 切换到下一个玩家
gameState.currentPlayer = (gameState.currentPlayer + 1) % 2;
// 重置按钮状态
takeGemsBtn.disabled = false;
buyCardBtn.disabled = false;
reserveCardBtn.disabled = false;
endTurnBtn.disabled = true;
updateUI();
// 如果是AI的回合
if (gameState.currentPlayer === 1) {
setTimeout(aiTurn, 1000);
}
});
// AI回合
function aiTurn() {
// 简化版AI:随机选择一个行动
const actions = ['takeGems', 'buyCard', 'reserveCard'];
const action = actions[Math.floor(Math.random() * actions.length)];
switch(action) {
case 'takeGems':
// 拿取宝石
const gemsToTake = [];
const count = Math.floor(Math.random() * 3) + 1;
for (let i = 0; i < count; i++) {
const gemType = Math.floor(Math.random() * 5);
if (gameState.availableGems[gemType] > 0) {
gemsToTake.push(gemType);
}
}
gemsToTake.forEach(gem => {
gameState.players[1].gems[gem]++;
gameState.availableGems[gem]--;
});
break;
case 'buyCard':
// 尝试购买第一张卡片
const card = gameState.cards[0][0];
let canAfford = true;
for (let i = 0; i < 5; i++) {
if (gameState.players[1].gems[i] < card.cost[i]) {
canAfford = false;
break;
}
}
if (canAfford) {
for (let i = 0; i < 5; i++) {
gameState.players[1].gems[i] -= card.cost[i];
gameState.availableGems[i] += card.cost[i];
}
gameState.players[1].cards.push(card);
gameState.players[1].prestige += card.points;
gameState.cards[0].splice(0, 1);
}
break;
case 'reserveCard':
// 保留卡片
if (gameState.availableGems[5] > 0) {
const reserveCard = gameState.cards[0][0];
gameState.players[1].reservedCards.push(reserveCard);
gameState.cards[0].splice(0, 1);
gameState.players[1].gems[5]++;
gameState.availableGems[5]--;
}
break;
}
updateUI();
// 结束AI回合
setTimeout(function() {
gameState.currentPlayer = 0;
takeGemsBtn.disabled = false;
buyCardBtn.disabled = false;
reserveCardBtn.disabled = false;
endTurnBtn.disabled = true;
updateUI();
}, 1000);
}
// 规则弹窗
rulesBtn.addEventListener('click', function() {
rulesModal.style.display = 'flex';
});
closeModal.addEventListener('click', function() {
rulesModal.style.display = 'none';
});
rulesModal.addEventListener('click', function(e) {
if (e.target === rulesModal) {
rulesModal.style.display = 'none';
}
});
// 初始化游戏
initGame();
});
</script>
</body>
</html>