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Server.cpp
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451 lines (359 loc) · 10.3 KB
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
#pragma comment(lib,"ws2_32")
#include <WinSock2.h>
#include <iostream>
#include <map>
#include <algorithm>
#include <time.h>
#include "Player.h"
#include "Foothold.h"
#define SERVERPORT 9000
std::string ServerIP;
//#define SERVERIP "127.0.0.1"
volatile int custom_counter = 0;
struct SendGameData
{
PlayerMgr PMgrs[CLIENT_NUM];
Foothold Bottom[N * N * N];
volatile int ServerTime;
};
bool Win;
volatile int GameTime = 60;
vector<Foothold> Bottom;
map<DWORD, PlayerMgr*> ClientManager;
SendGameData ServerGameData;
HANDLE hClientThread; //클라이언트와 데이터 통신을 위한 쓰레드 핸들 변수
HANDLE hFootholdEvent; //발판 동기화 작업을 위한 이벤트 핸들 변수
CRITICAL_SECTION cs;
void ServerInit();
void CheckCollideFoothold(vector<Foothold>& Bottom);
bool IsCollideFootholdByPlayer(Foothold foot, CPlayer* player);
void SetCilentData();
void FootHoldInit();
void PlayerInit();
DWORD WINAPI ProcessClient(LPVOID arg);
void UpdatePlayerLocation(CPlayer* p, InputData input);
void InitPlayerLocation(CPlayer* p, InputData input);
void UpdateFootholdbyPlayer(CPlayer* player,vector<Foothold>& Bottom);
void SettingPlayersMine(DWORD ThreadId);
void CheckInsertPlayerMgrData(DWORD ThreadId);
void UpdateGameTime(clock_t& CurrentTime);
bool IsGameOver(CPlayer* player);
bool IsAllPlayerGameOver();
void CheckGameWin(DWORD ThreadId);
// 소켓 함수 오류 출력 후 종료
void err_quit(const char* msg)
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, WSAGetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&lpMsgBuf, 0, NULL);
MessageBox(NULL, (LPCTSTR)lpMsgBuf, msg, MB_ICONERROR);
LocalFree(lpMsgBuf);
exit(1);
}
// 소켓 함수 오류 출력
void err_display(const char* msg)
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, WSAGetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&lpMsgBuf, 0, NULL);
printf("[%s] %s", msg, (char*)lpMsgBuf);
LocalFree(lpMsgBuf);
}
// 사용자 정의 데이터 수신 함수
int recvn(SOCKET s, char* buf, int len, int flags)
{
int received;
char* ptr = buf;
int left = len;
while (left > 0)
{
received = recv(s, ptr, left, flags);
if (received == SOCKET_ERROR)
return SOCKET_ERROR;
else if (received == 0) break;
left -= received;
ptr += received;
}
return (len - left);
}
using namespace std;
int main(int argc, char* argv[])
{
cout << "IP주소 입력: ";
cin >> ServerIP;
InitializeCriticalSection(&cs);
ServerInit();
int retval;
// 윈속 초기화
WSADATA wsa;
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
return 1;
// socket()
SOCKET listen_sock = socket(AF_INET, SOCK_STREAM, 0);
if (listen_sock == INVALID_SOCKET)
err_quit("socket()");
// bind()
SOCKADDR_IN serveraddr;
ZeroMemory(&serveraddr, sizeof(serveraddr));
serveraddr.sin_family = AF_INET;
// serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
serveraddr.sin_addr.s_addr = inet_addr(ServerIP.c_str());
serveraddr.sin_port = htons(SERVERPORT);
retval = bind(listen_sock, (SOCKADDR*)&serveraddr, sizeof(serveraddr));
if (retval == SOCKET_ERROR)
err_quit("bind()");
// listen()
retval = listen(listen_sock, SOMAXCONN);
if (retval == SOCKET_ERROR)
err_quit("listen()");
// 데이터 통신에 사용할 변수
SOCKADDR_IN clientaddr;
int addrlen;
HANDLE hClientThread[2] = {};
HANDLE hTimeThread = {};
SOCKET client_socks[CLIENT_NUM] = {};
for (int i = 0; i < CLIENT_NUM; ++i)
{
//accept()
addrlen = sizeof(clientaddr);
client_socks[i] = accept(listen_sock, (SOCKADDR*)&clientaddr, &addrlen);
if (client_socks[i] == INVALID_SOCKET)
{
err_display("accept()");
break;
}
// 신호 상태
hFootholdEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
if (hFootholdEvent == NULL)
return 1;
}
custom_counter = CLIENT_NUM;
for (int i = 0; i < CLIENT_NUM; ++i)
{
hClientThread[i] = CreateThread(NULL, 0, ProcessClient, (LPVOID)client_socks[i], 0, NULL);
if (hClientThread[i] == NULL)
closesocket(client_socks[i]);
}
WaitForMultipleObjects(2, hClientThread, TRUE, INFINITE);
if (hTimeThread != NULL)
WaitForSingleObject(hTimeThread, INFINITE);
DeleteCriticalSection(&cs);
// closesocket()
closesocket(listen_sock);
// 윈속 종료
WSACleanup();
return 0;
}
void ServerInit()
{
FootHoldInit();
PlayerInit();
}
void UpdateFootholdbyPlayer(CPlayer* player, vector<Foothold>& Bottom)
{
(*player).fall = true;
for (size_t i = 0; i < Bottom.size(); ++i) {
if (Bottom[i].Del) continue;
if (IsCollideFootholdByPlayer(Bottom[i], player)) {
(*player).fall = false;
(*player).dy = 0;
if(!Bottom[i].startDel)
(*player).m_nScore += Bottom[i].score;
Bottom[i].startDel = true;
break;
}
}
}
void CheckCollideFoothold(vector<Foothold>& Bottom)
{
for (size_t i = 0; i < Bottom.size(); ++i) {
if (Bottom[i].Del)
Bottom[i].startDel = false;
}
for (size_t i = 0; i < Bottom.size(); ++i) {
if (Bottom[i].startDel)
{
Bottom[i].Delete();
}
}
}
bool IsCollideFootholdByPlayer(Foothold foot, CPlayer* player)
{
float b_maxX, b_minX, p_maxX, p_minX;
float b_maxY, b_minY, p_maxY, p_minY;
float b_maxZ, b_minZ, p_maxZ, p_minZ;
p_maxX = (*player).x + 0.15f; p_minX = (*player).x - 0.15f;
p_maxY = (*player).y + 0.1f; p_minY = (*player).y - 0.1f;
p_maxZ = (*player).z + 0.15f; p_minZ = (*player).z - 0.15f;
b_maxX = foot.mx + 0.4f; b_minX = foot.mx - 0.4f;
b_maxY = foot.my + 0.35f; b_minY = foot.my + 0.25f;
b_maxZ = foot.mz + 0.4f; b_minZ = foot.mz - 0.4f;
if (b_maxX < p_minX || b_minX > p_maxX)
return false;
if (b_maxZ < p_minZ || b_minZ > p_maxZ)
return false;
if (b_maxY < p_minY || b_minY > p_maxY)
return false;
(*player).y = foot.my + 0.3f;
return true;
}
void UpdatePlayerLocation(CPlayer* p, InputData input)
{
if (input.bUp) (*p).dz = -0.1f;
if (input.bDown) (*p).dz = 0.1f;
if (input.bLeft) (*p).dx = -0.1f;
if (input.bRight) (*p).dx = 0.1f;
if (input.bSpace) (*p).Jump();
}
void InitPlayerLocation(CPlayer* p, InputData input)
{
if ((*p).dz) (*p).dz = 0.0f;
if ((*p).dx) (*p).dx = 0.0f;
if (input.bUp) input.bUp = false;
if (input.bDown) input.bDown = false;
if (input.bLeft) input.bLeft = false;
if (input.bRight) input.bRight = false;
if (input.bSpace) input.bSpace = false;
//if ((*p).dz && !input.bUp && !input.bDown) (*p).dz = 0.0f;
//if ((*p).dx && !input.bLeft && !input.bRight) (*p).dx = 0.0f;
}
void FootHoldInit()
{
Bottom.clear();
MakeFoothold(Bottom);
//DeleteRandomFoothold(Bottom);
}
void PlayerInit()
{
for (int i = 0; i < CLIENT_NUM; ++i)
{
ServerGameData.PMgrs[i].player.x = 0;
ServerGameData.PMgrs[i].player.y = 5;
ServerGameData.PMgrs[i].player.z = 0;
ServerGameData.PMgrs[i].player.dx = 0;
ServerGameData.PMgrs[i].player.dy = 0;
ServerGameData.PMgrs[i].player.dz = 0;
ServerGameData.PMgrs[i].player.fall = true;
ServerGameData.PMgrs[i].player.Locate();
}
}
DWORD __stdcall ProcessClient(LPVOID arg)
{
SOCKET clientSock = (SOCKET)arg;
SOCKADDR_IN clientAddr = {};
int addrlen = 0;
addrlen = sizeof(clientAddr);
getpeername(clientSock, (SOCKADDR*)&clientAddr, &addrlen);
send(clientSock, (char*)&custom_counter, sizeof(int), 0);
SendPlayerData ClientData;
int nServerDataLen = sizeof(SendGameData);
int nClientDataLen = sizeof(SendPlayerData);
clock_t CurrentTime = clock();
while (1)
{
DWORD retval = WaitForSingleObject(hFootholdEvent, 25);
EnterCriticalSection(&cs);
DWORD threadId = GetCurrentThreadId();
CheckInsertPlayerMgrData(threadId);
retval = recvn(clientSock, (char*)&ClientData, nClientDataLen, 0);
if (retval == SOCKET_ERROR)
err_display("");
SettingPlayersMine(threadId);
UpdateGameTime(CurrentTime);
if (!(*ClientManager[threadId]).bGameOver)
{
UpdatePlayerLocation(&(*ClientManager[threadId]).player, ClientData.Input);
(*ClientManager[threadId]).player.Update();
InitPlayerLocation(&(*ClientManager[threadId]).player, ClientData.Input);
UpdateFootholdbyPlayer(&(*ClientManager[threadId]).player, Bottom);
CheckCollideFoothold(Bottom);
}
(*ClientManager[threadId]).bGameOver = IsGameOver(&(*ClientManager[threadId]).player);
SetCilentData();
if (IsAllPlayerGameOver())
{
CheckGameWin(threadId);
}
retval = send(clientSock, (char*)&ServerGameData, nServerDataLen, 0);
if (retval == SOCKET_ERROR)
err_display("");
LeaveCriticalSection(&cs);
ResetEvent(hFootholdEvent);
}
return 0;
}
void SetCilentData()
{
copy(Bottom.begin(), Bottom.end(), ServerGameData.Bottom);
}
// 클라이언트에서 자신의 정보와 타인의 정보 구분을 위한 멤버변수 세팅을 위한 함수
void SettingPlayersMine(DWORD ThreadId)
{
for (auto iter = ClientManager.begin(); iter != ClientManager.end(); ++iter)
iter->second->mine = false;
(*ClientManager[ThreadId]).mine = true;
}
// threadId를 통해서 플레이어 구분해서 map으로 관리
void CheckInsertPlayerMgrData(DWORD ThreadId)
{
auto manager = ClientManager.find(ThreadId);
if (manager == ClientManager.end())
{
for (int i = 0; i < CLIENT_NUM; ++i) {
if (!ServerGameData.PMgrs[i].threadId)
{
ServerGameData.PMgrs[i].threadId = ThreadId;
ClientManager.insert({ ThreadId, &ServerGameData.PMgrs[i] });
break;
}
}
}
}
// 시간이 초과되거나 플레이어가 추락했을 경우를 검사
bool IsGameOver(CPlayer* player)
{
if ((*player).y < UNDER)
return true;
if (GameTime == 0)
return true;
return false;
}
bool IsAllPlayerGameOver()
{
map<DWORD, PlayerMgr*>::iterator iter = ClientManager.begin();
for (iter; iter != ClientManager.end(); ++iter)
{
if (!iter->second->bGameOver)
return false;
}
return true;
}
bool compare(PlayerMgr& p1, PlayerMgr& p2)
{
return p1.player.m_nScore > p2.player.m_nScore;
}
void CheckGameWin(DWORD ThreadId)
{
SendGameData* tempData = new SendGameData;
memcpy(tempData, &ServerGameData, sizeof(SendGameData));
sort(tempData->PMgrs, tempData->PMgrs + CLIENT_NUM, compare);
(*ClientManager[ThreadId]).Win = (ThreadId == tempData->PMgrs[0].threadId) ? true : false;
delete tempData;
}
void UpdateGameTime(clock_t& CurrentTime)
{
clock_t newTime = clock();
if ((newTime - CurrentTime) > CLOCKS_PER_SEC && !IsAllPlayerGameOver())
{
--GameTime;
CurrentTime = newTime;
}
ServerGameData.ServerTime = GameTime;
}