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shuffle_image.py
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56 lines (46 loc) · 2.1 KB
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import cv2
from src.recover.environment import GameInfo
from src.data_helper import DataHelper
import argparse
from utils import tuple_type
def parse_args():
parser = argparse.ArgumentParser()
parser.add_argument('--image-path', type=str, default='./input/original_images/')
parser.add_argument('--output-path', type=str, default='./input/shuffle_images')
parser.add_argument('-f', '--filename', type=str, default='natural_1.jpg')
parser.add_argument('--file-name-out', type=str, default=None)
parser.add_argument('-s', '--block-size', type=int, default=64)
parser.add_argument('-d', '--block-dim', type=tuple_type, default=(3, 4))
parser.add_argument('--mode', type=str, default='rgb')
args = parser.parse_args()
return args
def main():
args = parse_args()
DataProcess = DataHelper()
block_size = tuple((args.block_size, args.block_size))
block_dim = tuple(args.block_dim)
image_size = block_size[1] * block_dim[1], block_size[0] * block_dim[0]
image = cv2.imread(args.image_path + args.filename)
if args.mode == 'bw':
image = DataProcess.convert_rgb_to_gray(image)
image = cv2.resize(image, image_size)
blocks = DataProcess.split_image_to_blocks(image, block_dim)
blocks, labels = DataProcess.shuffle_blocks(blocks, rotate=True)
image = DataProcess.merge_blocks(blocks)
if args.file_name_out is None:
args.file_name_out = args.filename.split('.')[0] + '.png'
cv2.imwrite(args.output_path + '/' + args.file_name_out, image)
print('image saved in {}'.format(args.output_path + '/' + args.file_name_out))
game_info = GameInfo()
game_info.name = args.filename.split('.')[0]
game_info.block_dim = block_dim
game_info.max_n_selects = block_dim[0] * block_dim[1]
game_info.select_swap_ratio = [5, 5]
game_info.image_size = image_size
game_info.max_image_point_value = [255, 255, 255]
game_info.original_block_size = block_size
game_info.original_blocks = blocks.tolist()
game_info.mode = 'rgb'
game_info.save_to_json()
if __name__ == "__main__":
main()