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3.5.3-0-g88f2dec (r3.5.3): SIGSEGV in /home/nebbie/Server/release/src/utility.cpp:1725 #428

@NebbieArcaneBot

Description

@NebbieArcaneBot

Core file: ./lib/core
Quick dump:
[New LWP 13668]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x000055ac9de6be13 in Alarmud::RewardQAchie (ch=0x55aca15b3e60, quest_number=0) at /home/nebbie/Server/release/src/utility.cpp:1725
1725 if(obj->short_description)

Thread 1 (Thread 0x7ff1e6dcd3c0 (LWP 13668)):
#0 0x000055ac9de6be13 in Alarmud::RewardQAchie (ch=0x55aca15b3e60, quest_number=0) at /home/nebbie/Server/release/src/utility.cpp:1725
#1 0x000055ac9de76d25 in Alarmud::CheckAchie (ch=0x55aca15b3e60, achievement_type=0, achievement_class=2, amount=1) at /home/nebbie/Server/release/src/utility.cpp:4389
#2 0x000055ac9dc9e0e7 in Alarmud::DamageEpilog (ch=0x55aca15b3e60, victim=0x55aca1708340, killedbytype=333, dam=20) at /home/nebbie/Server/release/src/fight.cpp:2746
#3 0x000055ac9dc9efa3 in Alarmud::damage (ch=0x55aca15b3e60, victim=0x55aca1708340, dam=20, attacktype=333, location=5) at /home/nebbie/Server/release/src/fight.cpp:2966
#4 0x000055ac9dca1ff0 in Alarmud::HitVictim (ch=0x55aca15b3e60, v=0x55aca1708340, dam=80, type=-1, w_type=333, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, location=5) at /home/nebbie/Server/release/src/fight.cpp:3563
#5 0x000055ac9dca25bd in Alarmud::root_hit (ch=0x55aca15b3e60, orig_victim=0x55aca1708340, type=-1, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, DistanceWeapon=0, location=5) at /home/nebbie/Server/release/src/fight.cpp:3687
#6 0x000055ac9dca26ad in Alarmud::hit (ch=0x55aca15b3e60, victim=0x55aca1708340, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3710
#7 0x000055ac9dca29ae in Alarmud::PCAttacks (pChar=0x55aca15b3e60) at /home/nebbie/Server/release/src/fight.cpp:3778
#8 0x000055ac9dca397d in Alarmud::perform_violence (currentPulse=40080) at /home/nebbie/Server/release/src/fight.cpp:4001
#9 0x000055ac9dc38c91 in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
#10 0x000055ac9dc36b9e in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
#11 0x000055ac9dc35b62 in Alarmud::run (port=4000, dir=0x7ffe3cd57f90 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
#12 0x000055ac9dd2ac16 in Alarmud::main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:160
#13 0x000055ac9dd2b2f6 in main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:165

Thread 1 (Thread 0x7ff1e6dcd3c0 (LWP 13668)):
#0 0x000055ac9de6be13 in Alarmud::RewardQAchie (ch=0x55aca15b3e60, quest_number=0) at /home/nebbie/Server/release/src/utility.cpp:1725
#1 0x000055ac9de76d25 in Alarmud::CheckAchie (ch=0x55aca15b3e60, achievement_type=0, achievement_class=2, amount=1) at /home/nebbie/Server/release/src/utility.cpp:4389
#2 0x000055ac9dc9e0e7 in Alarmud::DamageEpilog (ch=0x55aca15b3e60, victim=0x55aca1708340, killedbytype=333, dam=20) at /home/nebbie/Server/release/src/fight.cpp:2746
#3 0x000055ac9dc9efa3 in Alarmud::damage (ch=0x55aca15b3e60, victim=0x55aca1708340, dam=20, attacktype=333, location=5) at /home/nebbie/Server/release/src/fight.cpp:2966
#4 0x000055ac9dca1ff0 in Alarmud::HitVictim (ch=0x55aca15b3e60, v=0x55aca1708340, dam=80, type=-1, w_type=333, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, location=5) at /home/nebbie/Server/release/src/fight.cpp:3563
#5 0x000055ac9dca25bd in Alarmud::root_hit (ch=0x55aca15b3e60, orig_victim=0x55aca1708340, type=-1, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, DistanceWeapon=0, location=5) at /home/nebbie/Server/release/src/fight.cpp:3687
#6 0x000055ac9dca26ad in Alarmud::hit (ch=0x55aca15b3e60, victim=0x55aca1708340, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3710
#7 0x000055ac9dca29ae in Alarmud::PCAttacks (pChar=0x55aca15b3e60) at /home/nebbie/Server/release/src/fight.cpp:3778
#8 0x000055ac9dca397d in Alarmud::perform_violence (currentPulse=40080) at /home/nebbie/Server/release/src/fight.cpp:4001
#9 0x000055ac9dc38c91 in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
#10 0x000055ac9dc36b9e in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
#11 0x000055ac9dc35b62 in Alarmud::run (port=4000, dir=0x7ffe3cd57f90 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
#12 0x000055ac9dd2ac16 in Alarmud::main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:160
#13 0x000055ac9dd2b2f6 in main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:165
Long dump:
[New LWP 13668]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x000055ac9de6be13 in Alarmud::RewardQAchie (ch=0x55aca15b3e60, quest_number=0) at /home/nebbie/Server/release/src/utility.cpp:1725
1725 if(obj->short_description)

Thread 1 (Thread 0x7ff1e6dcd3c0 (LWP 13668)):
#0 0x000055ac9de6be13 in Alarmud::RewardQAchie (ch=0x55aca15b3e60, quest_number=0) at /home/nebbie/Server/release/src/utility.cpp:1725
#1 0x000055ac9de76d25 in Alarmud::CheckAchie (ch=0x55aca15b3e60, achievement_type=0, achievement_class=2, amount=1) at /home/nebbie/Server/release/src/utility.cpp:4389
#2 0x000055ac9dc9e0e7 in Alarmud::DamageEpilog (ch=0x55aca15b3e60, victim=0x55aca1708340, killedbytype=333, dam=20) at /home/nebbie/Server/release/src/fight.cpp:2746
#3 0x000055ac9dc9efa3 in Alarmud::damage (ch=0x55aca15b3e60, victim=0x55aca1708340, dam=20, attacktype=333, location=5) at /home/nebbie/Server/release/src/fight.cpp:2966
#4 0x000055ac9dca1ff0 in Alarmud::HitVictim (ch=0x55aca15b3e60, v=0x55aca1708340, dam=80, type=-1, w_type=333, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, location=5) at /home/nebbie/Server/release/src/fight.cpp:3563
#5 0x000055ac9dca25bd in Alarmud::root_hit (ch=0x55aca15b3e60, orig_victim=0x55aca1708340, type=-1, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, DistanceWeapon=0, location=5) at /home/nebbie/Server/release/src/fight.cpp:3687
#6 0x000055ac9dca26ad in Alarmud::hit (ch=0x55aca15b3e60, victim=0x55aca1708340, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3710
#7 0x000055ac9dca29ae in Alarmud::PCAttacks (pChar=0x55aca15b3e60) at /home/nebbie/Server/release/src/fight.cpp:3778
#8 0x000055ac9dca397d in Alarmud::perform_violence (currentPulse=40080) at /home/nebbie/Server/release/src/fight.cpp:4001
#9 0x000055ac9dc38c91 in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
#10 0x000055ac9dc36b9e in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
#11 0x000055ac9dc35b62 in Alarmud::run (port=4000, dir=0x7ffe3cd57f90 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
#12 0x000055ac9dd2ac16 in Alarmud::main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:160
#13 0x000055ac9dd2b2f6 in main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:165

Thread 1 (Thread 0x7ff1e6dcd3c0 (LWP 13668)):
#0 0x000055ac9de6be13 in Alarmud::RewardQAchie (ch=0x55aca15b3e60, quest_number=0) at /home/nebbie/Server/release/src/utility.cpp:1725
vnumber = -1
obj = 0x0
buf = "\000\000\000\000\000\000\000\000>[\241\254U\000\000\000\000\000\000\000\000\000\000@<\241\n\000\000\000\060{\324<\376\177\000\000ԏ\245\344\361\177\000\000\002", '\000' <repeats 15 times>, "\005", '\000' <repeats 15 times>, "\002\000\000\000\000\000\000\000$\362\321\344\361\177\000\000@\362\321\344\361\177\000\000\b\303坬U\000\000\220\332\370\235\005\000\000\000\000\000\000\000\002", '\000' <repeats 11 times>, "\020\000\000\000\210\023\000\000\220\032\325<\376\177\000\000\320\031\325<\376\177\000\000Motore di cast t\340y\324<\376\177", '\000' <repeats 18 times>, "pro"...
buf2 = "\000\000\000\000\000\000\000\000\300"j\241\254U\000\000>[\241\254U\000\000\304\361\321\344\361\177\000\000@\362\321\344\361\177\000\000\263\070蝬U\000\000 |\324<\376\177\000\000ԏ\245\344\000\000\000\000\300\"j\241\254U\000\000>[\241\254U\000\000\300"j\241\364\001\000\000\000\000\000\000\000\000\000\000>[\241\254U\000\000\000ʄN\331\316\370\203\360z\324<\376\177\000\000ԏ\245\344\361\177\000\000\001", '\000' <repeats 15 times>, "&\000\000\000\000\000\000\000\262~\227\344\361\177\000\000\001\000\000\000:\300\367A\000ʄN\331\316\370\203\000\000\000\000\000\000\000\000\377\244睬U\000\000>[\241\254U\000\000d\000\000\000\001\000\000\000"...
rand_desc = {0x55ac9df9c4d0 "un buono per ricevere un premio di %s", 0x55ac9df9c4f8 "un piccolo biglietto con su scritto '$c5009%s'$c0007", 0x55ac9df9c530 "la fortuna ti ha baciato ed a %s hai raccattato", 0x55ac9df9c560 "$c0011un bel %sstale d'oro$c0007", 0x55ac9df9c588 "il biglietto della lotteria di %s", 0x55ac9df9c5b0 "un buono per %s gentilmente offerto da LadyOfPain", 0x55ac9df9c5e8 "un buono per un NukeFouler o per un premio di %s", 0x55ac9df9c620 "$c0009un buono marchiato dal simbolo di %s$c0007", 0x55ac9df9c658 "$c0014il premio per aver nerdato a %s$c0007"}
#1 0x000055ac9de76d25 in Alarmud::CheckAchie (ch=0x55aca15b3e60, achievement_type=0, achievement_class=2, amount=1) at /home/nebbie/Server/release/src/utility.cpp:4389
buf = "ot: $c00158\r\n\000\000\000P\035\325<\376\177\000\000\t\177\267\235\254U\000\000\260}\324<\376\177\000\000ԏ\245\344\361\177\000\000>[\241\254U\000\000 &j\241\254U\000\000\000\000\000\000\000\000\000\000 &j\241\254U\000\000>[\241\254U\000\000\304\361\321\344\361\177\000\000@\362\321\344\361\177\000\000\263\070蝬U\000\000@\177\324<\376\177\000\000ԏ\245\344\000\000\000\000 &j\241\254U\000\000>[\241\254U\000\000 &j\241\364\001\000\000\000\000\000\000\000\000\000\000>[\241\254U\000\000\000ʄN\331\316\370\203@\177\324<\376\177\000\000<a֝\254U\000\000di\325<\376\177\000\000 &j\241\254U"...
titolo = ">[\241\254U\000\000<\362\321\344\361\177\000\000@\362\321\344\361\177\000\000\263\070蝬U\000\000\360\316\324<\376\177\000\000ԏ\245\344\000\000\000\000PRj\241\254U\000\000>[\241\254U\000\000PRj\241\364\001\000\000\000\000\000\000\000\000\000\000>[\241\254U\000\000\000ʄN\331\316\370\203\360\316\324<\376\177\000\000<a֝\254U\000\000di\325<\376\177\000\000PRj\241\254U\000\000\000\000\000\000\000\000\000\000>[\241\254U\000\000\000\000\000\000\000\000\000\000Q\231\356\235\n\000\000\000\331AÝ\254U\000\000\060\316\324<\376\177\000\000ԏ\245\344\361\177\000\000\210\316\324<\376\177\000\000\235Q\230\000\000\000\000\210\316\324<\376\177\000\000"... stringa = ">[\241\254U\000\000\000ʄN\331\316\370\203\240\036\325<\376\177\000\000<a֝\254U\000\000di\325<\376\177\000\000\240\245j\241\254U\000\000\000\000\000\000\000\000\000\000>[\241\254U\000\000.\n\r\000\254U\000\000AW\233\344\n\000\000\000\001\200\255\373\361\177\000\000@KE\236\254U\000\000@KE\236\254U\000\000@KE\236\254U\000\000@KE\236\254U\000\000tKE\236\254U\000\000\377\377\377\377\377\377\377\377@KE\236\254U\000\000\377\377\377\377\377\377\377\377", '\000' <repeats 44 times>, "\200", '\000' <repeats 43 times>... valore = 0 molt = 0 lvl = 0 quest = true tch = 0x55aca15b3e60 cost = {total_cost = 1020558368, no_carried = 32766, ok = 212} sb = "" __PRETTY_FUNCTION__ = "void Alarmud::CheckAchie(Alarmud::char_data*, int, int, int)" #2 0x000055ac9dc9e0e7 in Alarmud::DamageEpilog (ch=0x55aca15b3e60, victim=0x55aca1708340, killedbytype=333, dam=20) at /home/nebbie/Server/release/src/fight.cpp:2746 tmp = 0x55aca15b3e60 exp = 32766 regenerate = 0 buf = "\377\377\377\377\026\000\000\000\025\000\000\000\254U\000\000@\203p\241\254U\000\000>[\241\254U\000\000\001\200\255\373\376\177\000\000P\000\000\000\005\000\000\000i\v\000\000\000\000\000\000\000\254U\000\000\240o\325<\376\177\000\000ԏ\245\344\361\177\000\000@\203p\241\254U\000\000M\001\000\000\000\000\000\000\357\377\377\377\000\000\000\000'\t\000\000\000\000\000\000@\203p\241\254U\000\000\005\000\000\000\000\000\000\000\033\354ɝ\254U\000\000vzӝ\254U\000\000'\t\000\000\000\000\000\000@\203p\241\254U\000\000\005\000\000\000'\t\000\000\340o\325<\376\177\000\000ԏ\245\344\361\177\000\000@\203p\241\254U\000\000M\001\000\000\000\000\000\000\357\377\377\377\000\000\000\000"...
rp = 0x55aca09269b0
PRETTY_FUNCTION = "int Alarmud::DamageEpilog(Alarmud::char_data*, Alarmud::char_data*, int, int)"
#3 0x000055ac9dc9efa3 in Alarmud::damage (ch=0x55aca15b3e60, victim=0x55aca1708340, dam=20, attacktype=333, location=5) at /home/nebbie/Server/release/src/fight.cpp:2966
No locals.
#4 0x000055ac9dca1ff0 in Alarmud::HitVictim (ch=0x55aca15b3e60, v=0x55aca1708340, dam=80, type=-1, w_type=333, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, location=5) at /home/nebbie/Server/release/src/fight.cpp:3563
dead = (Alarmud::VictimDead | unknown: 32764)
#5 0x000055ac9dca25bd in Alarmud::root_hit (ch=0x55aca15b3e60, orig_victim=0x55aca1708340, type=-1, dam_func=0x55ac9dc9ec1b <Alarmud::damage(Alarmud::char_data*, Alarmud::char_data*, int, int, int)>, DistanceWeapon=0, location=5) at /home/nebbie/Server/release/src/fight.cpp:3687
dam = 80
tmp_victim = 0x55aca1708340
temp = 0x55ac9ffdd9e0
victim = 0x55aca1708340
wielded = 0x55aca14475e0
w_type = 333
tohit = -43
#6 0x000055ac9dca26ad in Alarmud::hit (ch=0x55aca15b3e60, victim=0x55aca1708340, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3710
location = 5
#7 0x000055ac9dca29ae in Alarmud::PCAttacks (pChar=0x55aca15b3e60) at /home/nebbie/Server/release/src/fight.cpp:3778
fAttacks = 2.54999995
pTmp = 0x0
pWeapon = 0x0
perc = 0
#8 0x000055ac9dca397d in Alarmud::perform_violence (currentPulse=40080) at /home/nebbie/Server/release/src/fight.cpp:4001
rp = 0x55aca09269b0
ch = 0x55aca15b3e60
tdir = 0
cmv = 0
max_cmv = 1
caught = 0
rng = 0
tdr = 0
PRETTY_FUNCTION = "void Alarmud::perform_violence(long unsigned int)"
pNext = 0x55aca0c07690
#9 0x000055ac9dc38c91 in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
null_time = {tv_sec = 0, tv_usec = 0}
lag = {r = 144}
input_set = {fds_bits = {2147483648, 0 <repeats 15 times>}}
output_set = {fds_bits = {65972874510336, 0 <repeats 15 times>}}
exc_set = {fds_bits = {0 <repeats 16 times>}}
comm = "cast 'dispel magic' thi\000di bash\000ere...sono a 3.7 mega dal princessss\000presenza, anche non richiesto\000a solo Xarah e Nilmys)\000\376\237\254U\000\000\270w\325<\376\177\000\000\235\205\276\345\361\177\000\000\000\000\000\000\000\000\000\000\320w\325<\376\177\000"
promptbuf = "Ambra H676 M586 V243 X-57773106 $c0008[$c0007$c0001f$c0007$c0015S$c0007$c0014T$c0007D$c0008]$c0007 $c0002graffiato$c0007/$c0001squarciato$c0007>> \000c0009$c0001squarciato$c0007$$c0007/$$c1607Mandurang$$"...
point = 0x0
next_point = 0x0
next_tick = {d = {r = 26991811182675941}}
PRETTY_FUNCTION = "void Alarmud::game_loop(int)"
#10 0x000055ac9dc36b9e in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
s = 1
PRETTY_FUNCTION = "void Alarmud::run_the_game(int)"
#11 0x000055ac9dc35b62 in Alarmud::run (port=4000, dir=0x7ffe3cd57f90 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
fmt = {items
= std::vector of length 2, capacity 2 = {{argN
= 0, res
= "3.5.3-0-g88f2dec (r3.5.3)", appendix
= " rel ", fmtstate
= {width
= 0, precision_ = 6, fill_ = 32 ' ', flags_ = 4098, rdstate_ = std::S_goodbit, exceptions = std::S_goodbit, loc = {<boost::optional_detail::optional_basestd::locale> = {boost::optional_detail::optional_tag = {}, m_initialized = false, m_storage = {dummy_ = {data = "eful,\n ", aligner_ = {}}}}, }}, truncate_ = 9223372036854775807, pad_scheme_ = 0}, {argN_ = 1, res_ = "Merge-pull-request-427-from-NebbieArcane-SetAchieFix", appendix_ = " ", fmtstate_ = {width_ = 0, precision_ = 6, fill_ = 32 ' ', flags_ = 4098, rdstate_ = std::S_goodbit, exceptions = std::S_goodbit, loc = {<boost::optional_detail::optional_basestd::locale> = {boost::optional_detail::optional_tag = {}, m_initialized = false, m_storage = {dummy_ = {data = " GNU Gen", aligner_ = {}}}}, }}, truncate_ = 9223372036854775807, pad_scheme_ = 0}}, bound_ = std::vector of length 0, capacity 0, style_ = 0, cur_arg_ = 2, num_args_ = 2, dumped_ = true, prefix_ = "Release: Starting ", exceptions_ = 255 '\377', buf_ = {<std::basic_streambuf<char, std::char_traits >> = {}, putend_ = 0x55ac9ffe3a24 "\376\177", is_allocated_ = true, mode_ = 24, alloc_ = {<gnu_cxx::new_allocator> = {}, }}, loc = {<boost::optional_detail::optional_basestd::locale> = {boost::optional_detail::optional_tag = {}, m_initialized = false, m_storage = {dummy = {data = "\001\000\000\000\000\000\000", aligner_ = {}}}}, }}
PRETTY_FUNCTION = "int Alarmud::run(int, const char*)"
fd = 0x55aca00beea0
#12 0x000055ac9dd2ac16 in Alarmud::main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:160
port = 4000
dir = "lib"
server_name = "starting"
comment = ""
debug_level = 6
opt = {static m_default_line_length = 80, m_caption = "Allowed options", m_line_length = 80, m_min_description_length = 40, m_options = std::vector of length 13, capacity 16 = {{px = 0x55ac9ffd9bc0, pn = {pi_ = 0x55ac9ffe2790}}, {px = 0x55ac9ffe2810, pn = {pi_ = 0x55ac9ffe28b0}}, {px = 0x55ac9ffe2900, pn = {pi_ = 0x55ac9ffe29d0}}, {px = 0x55ac9ffe2a60, pn = {pi_ = 0x55ac9ffe2b20}}, {px = 0x55ac9ffe2b60, pn = {pi_ = 0x55ac9ffe2c00}}, {px = 0x55ac9ffe2c40, pn = {pi_ = 0x55ac9ffe2ce0}}, {px = 0x55ac9ffe2d20, pn = {pi_ = 0x55ac9ffe2de0}}, {px = 0x55ac9ffe2e20, pn = {pi_ = 0x55ac9ffe2f00}}, {px = 0x55ac9ffe2f40, pn = {pi_ = 0x55ac9ffe3010}}, {px = 0x55ac9ffe3050, pn = {pi_ = 0x55ac9ffe3110}}, {px = 0x55ac9ffe3220, pn = {pi_ = 0x55ac9ffe32c0}}, {px = 0x55ac9ffe33c0, pn = {pi_ = 0x55ac9ffe3490}}, {px = 0x55ac9ffe3570, pn = {pi_ = 0x55ac9ffe3650}}}, belong_to_group = std::vector of length 13, capacity 64 = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, groups = std::vector of length 0, capacity 0}
positional = {m_names = std::vector of length 1, capacity 1 = {"port"}, m_trailing = ""}
all = {static m_default_line_length = 80, m_caption = "All", m_line_length = 80, m_min_description_length = 40, m_options = std::vector of length 13, capacity 16 = {{px = 0x55ac9ffd9bc0, pn = {pi_ = 0x55ac9ffe2790}}, {px = 0x55ac9ffe2810, pn = {pi_ = 0x55ac9ffe28b0}}, {px = 0x55ac9ffe2900, pn = {pi_ = 0x55ac9ffe29d0}}, {px = 0x55ac9ffe2a60, pn = {pi_ = 0x55ac9ffe2b20}}, {px = 0x55ac9ffe2b60, pn = {pi_ = 0x55ac9ffe2c00}}, {px = 0x55ac9ffe2c40, pn = {pi_ = 0x55ac9ffe2ce0}}, {px = 0x55ac9ffe2d20, pn = {pi_ = 0x55ac9ffe2de0}}, {px = 0x55ac9ffe2e20, pn = {pi_ = 0x55ac9ffe2f00}}, {px = 0x55ac9ffe2f40, pn = {pi_ = 0x55ac9ffe3010}}, {px = 0x55ac9ffe3050, pn = {pi_ = 0x55ac9ffe3110}}, {px = 0x55ac9ffe3220, pn = {pi_ = 0x55ac9ffe32c0}}, {px = 0x55ac9ffe33c0, pn = {pi_ = 0x55ac9ffe3490}}, {px = 0x55ac9ffe3570, pn = {pi_ = 0x55ac9ffe3650}}}, belong_to_group = std::vector of length 13, capacity 64 = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, groups = std::vector of length 1, capacity 1 = {{px = 0x55ac9ffc22c0, pn = {pi_ = 0x55ac9ffe37a0}}}}
vm =
PRETTY_FUNCTION = "int Alarmud::main(int, char**)"
fd = 0x55ac9ffd9990
dbupdateflag = {_M_once = 2}
#13 0x000055ac9dd2b2f6 in main (argc=6, argv=0x7ffe3cd58328) at /home/nebbie/Server/release/src/main.cpp:165
No locals.

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