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- Allow sharing
MaterialInstances acrossMeshRenderers- This has a long list of asset, serialization, and editor concerns. Really can't even think about doing it until
NcGraphics(1) is gone.
- This has a long list of asset, serialization, and editor concerns. Really can't even think about doing it until
- When recreating the
MaterialPropertiesbuffer (or other non-statically sized structured buffers), we could add a growth factor. (If we're individually creating an instance each frame or something, we'd continually recreate).- This may not be necessary, depending on what sharing instances looks like. We may be able to create the buffer once at the max size.
- When updating the
MaterialPropertiesbuffer, we update (potentially) multiple subranges to minimize transitions. Instead, we could calculate one minimum range (that includes all dirty items, and potentially non-dirty items) and just copy that single slice. - Look into using
UpdateBufferfor the vertex + index buffers.
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