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Description
This should be an easy one. The idea is to mirror explosions underground to the surface under special conditions, and destroy everything on the surface where the underground explosion hit
Problem: mining is already done by throwing explosives so it can't also do that
Simple solution. Alternatively a special explosive technology can be added for an explosive that's more powerful, created from several vanilla explosives, that can be thrown and creates a surface explosion destroying stuff at the same exact coordinates where it was thrown in subsurface
Hard solution Player should
- dig in subsurface under an enemy nest. Already doable. It would help expanding on markers logic to make spotting the right area easier. Item elevators have markers like that while placing one and holding the other looking at the other surface
- place an explosive in a chest or more (to avoid making a new special item for that, and so it's a special setup)
- player should perhaps wire all the chests with up to a trigger item / building that detects chests with explosives in them in a radius like https://mods.factorio.com/mod/Biter_Detector_Sentinel_Combinator does for biters, or AAI programable structures for zones (though this one doesn't find building contents). This need implementing
- trigger manually the special item / building to detonate all explosives in chests, collapsing the area in subsurface meaning recreating walls in a radius around each explosive + chest like 1 or more squares, and also mirror the explosions on the surface at the exact same coordinates and destroy or damage all items on the surface in range of the explosions
If the mod can read the type of explosion power used, then any explosives can be used to do this, and the mod should add up the explosive power placed in chests and replicated it to the surface, from cluster grenades even, to nukes
EDIT2 (my pastes got mixed xd): https://easyupload.io/neau9z
I uploaded recently a save game file with mod settings and hotkeys for testing where my 3M copper dissapeared :) You could use it to test since I already tunneled under the biters
Unfortunately people report they can't load it with all the mods working. Someone said pressing control + click on sync mods when loading save game, loads the exact mod versions not the latest. Also *hd mods, *baron and *extended description make loading slower, 3 minutes for me, way faster without them, but they aren't necessary for testing