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modmashsplinterunderground_1.1.43 does subways but with trains only. Haven't tested it myself yet
I think underground is a niche area just like Space Exploration for space, Cargo ships for sea. Has lots of potential since the whole base can be moved underground for protection from CME, meteors and enemies. Tunneling logistics under water bodies and other obstacles, and for clearing lanes throughout the base.
Maybe surface resource spots can be mirrored underground too as a way to safely tap the vein without bothering with the enemies. Pollution could be handled differently such as if it accumulate it should damage the machines beyond a certain value, so it should be either vented to the surface with the existing building, or handled with existing air filtering mods. With vanilla pollution it doesn't matter where it is generated to cause evolution (or maybe not on same surface cancels evolution, I don't know), however I'm using a mod which makes evolution happen naturally when it hits the enemy
Speaking of which, tunneling from underground to the surface is needed, also setting the vent from underground etc.
With item and fluid delivery buildings already underground logistics and surface logistics can be connected, but for fun it can be taken further
I regard Factorissimo as a basement mod, so the same concept could work for underground, adding vehicle underground lanes not just resources / circuits and liquids in/out ports. Speaking of which player in a vehicle can't travel between surfaces afaik, but Factorissimo and modmashsplinterunderground_1.1.43 suck me unintentionally in when I travel in a hover car. There should be an option and a key to enter by choice or automatically
There's transport drones which I use too, for using trucks and roads to deliver things in the base, so basically every logistics mod, and vanilla, can be routed through a special building like an elevator through a tunnel to elsewhere for whatever reason, such as extending the logistic network safely to far outposts. Trick perhaps would be making the logistics see the elevator connect to the network, then just have the drones teleport between surfaces of which they should probably be unaware, while they continue working on preset logistic networks
65K downloads
https://mods.factorio.com/mod/Transport_Drones
*since these travel on roads like trains making them enter a tunnel should be fairly easy
Since paths are available, again making an AAI vehicle go to a building / unit (the elevator / tunnel) by path, and getting teleported at that location, then continue on another path underground (with unit controller help perhaps to set the new path) should make AAI vehicles routable between surface and underground. Only problem with AAI vehicles and AAI programmable structures I noticed, the vehicle AI get mixed up if teleported / mined / spawned, and unit controller only works from the same surface too, so getting random haulers pop up there's no guarantee they'll get the same id and follow on multiple paths in a determined way with a determined load, unless making extra complicated circuits to determine the hauler's purpose. Setting the hauler's id manually would've solved this
Flying drones should be easy, like seeing the elevator / tunnel as a special chest, and have the other logistic network underground set the chest's request so drones entering the chest would be teleported to underground and continue through the other logistic network
P.S. modmashsplinterunderground_1.1.43 has funny issues like not delivering power back to the surface which makes it unusable for tunneling power to far outposts or making underground power stations. Also if it has enemies enabled it kills UPS so don't recommend that direction. Also claims it can't use liquids, and I'm sucked by its teleport underground every time I touch that building unintentionally
EDIT: actually spidertron travels inside factorissimo-2-notnotmelon_1.2.2, which is another surface, so it's very much doable