From f95c36dc6e85b4c27f91eae046e5cd743ca24c4e Mon Sep 17 00:00:00 2001 From: Pulkit Midha Date: Fri, 19 Jun 2020 23:38:22 +0530 Subject: [PATCH] Update README.MD --- README.MD | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/README.MD b/README.MD index 3eeaef9..a6d0b19 100644 --- a/README.MD +++ b/README.MD @@ -86,11 +86,10 @@ Troubleshooting: ---------------- Visual Studio gives "Error MSB3073" when building. This is an issue with the pre-build -step, and we've seen it in the following cases: +step and we've seen it in the following cases: * The installation directory name (or parent directories) contains a space. - * You ran a parallel build; our pre-build script gets called for each tutorial and fails - on all except the first. This is usually a one-time error and rebuilding solves the problem. + * You ran a parallel build; our pre-build script gets called for each tutorial and fails on all except the first. This is usually a one-time error and rebuilding solves the problem. * There are installation problems with the dependencies. Remove the "Falcor/Media/" directory and all subdirectories in the **Falcor/Framework/Externals/** directory (you can do this with **delete_dependencies.bat**) and rerun **update_dependencies.bat** in the **Falcor/** @@ -130,7 +129,7 @@ Other useful resources: * The [_Real-Time Rendering_ Ray Tracing Resources Page](http://www.realtimerendering.com/raytracing.html), which includes a free chapter on the basic ideas behind DXR and interactive ray tracing. ---------------------------------------------------------------------------------------------- -Acknowledgments: +Acknowledgements: ---------------------------------------------------------------------------------------------- The desert HDR environment map (MonValley Dirtroad) is provided from the sIBL Archive under a @@ -138,7 +137,7 @@ Creative Commons license [CC BY-NC-SA 3.0 US](http://www.hdrlabs.com/sibl/archiv The included "pink_room" scene is named 'The Modern Living Room' by Wig42 on [Benedikt Bitterli's webpage](https://benedikt-bitterli.me/resources/). It has been modified to match the Falcor -material system. This scene was released under a CC-BY license. It may be copied, modified and +material system. This scene was released under a CC-BY license. It may be copied, modified and used commercially without permission, as long as: Appropriate credit is given to the original author The original scene file may be obtained [here](http://www.blendswap.com/blends/view/75692). @@ -146,4 +145,6 @@ The moon texture came from here under [CC BY 4.0 license](https://www.solarsyste The earth texture is [public domain from here](http://www.shadedrelief.com/natural3/pages/textures.html). -The normal map texture is licensed [CC0 from here](https://texturehaven.com/textures/). \ No newline at end of file +The normal map texture is licensed [CC0 from here](https://texturehaven.com/textures/). + +