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Description
I am observing a visual artifact when rendering a single cylinder with VisRTX (current head of branch next_release). The issue only occurs under very specific circumstances:
Orthographic camera, viewing direction: (0, 0.827878, 0.560908)
Cylinder geometry from (-30.005, -77.1061, -16.8721) to (-30.005, -27.301, 16.8721)
The camera viewing direction is parallel to the cylinder axis in this case. The resulting picture look like this:
If I rotate the camera just slightly, I start seeing a single black circle (the cylinder cap) instead of the black bar and the white circle - like it is supposed to be.
I tried to use ANARI's traceMode=code to generate a reproducible test case. I haven't verified it, but I hope it helps you to debug the problem. Let me know if you need anything else. Thanks!
