Skip to content

Cylinder rendering issue #73

@stukowski

Description

@stukowski

I am observing a visual artifact when rendering a single cylinder with VisRTX (current head of branch next_release). The issue only occurs under very specific circumstances:

Orthographic camera, viewing direction: (0, 0.827878, 0.560908)
Cylinder geometry from (-30.005, -77.1061, -16.8721) to (-30.005, -27.301, 16.8721)

The camera viewing direction is parallel to the cylinder axis in this case. The resulting picture look like this:

visrtx_test_c

If I rotate the camera just slightly, I start seeing a single black circle (the cylinder cap) instead of the black bar and the white circle - like it is supposed to be.

I tried to use ANARI's traceMode=code to generate a reproducible test case. I haven't verified it, but I hope it helps you to debug the problem. Let me know if you need anything else. Thanks!

trace_mode_files.zip

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions