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Source: Graph.cpp
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265 lines (225 loc) · 7.43 KB
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// Graph.cpp
// Graphs class that handles the organization of Movie verticies into a graph datastucture
// Allows edges to be formed between verticies and keeps track of all verticies in a given graph
#include "Movie_Vertex.h"
#include "Graph.h"
using namespace std;
//Generate a graph whose edges depend on ratings, close ratings preferred
Graph::Graph(string type, vector<Movie_Vertex>& movies)
{
this->type = type;
for (int i = 0; i < movies.size() - 1; i++)
{
for (int j = 0; j < movies.size(); j++)
{
if (j == i)
{
continue;
}
if (movies[j].getRating() >= movies[i].getRating() - 0.5 && movies[j].getRating() <= movies[i].getRating() + 0.5)
{
addEdge(movies[i], movies[j]);
}
else
{
addEdge(movies[i], movies[i + 1]);
}
}
}
if (movies[movies.size() - 1].getEdges()->size() == 0)
{
int k = -1;
// Ensure no connection with self
while (k == -1 || k == movies.size() - 1)
{
k = (rand() % movies.size() - 1);
}
addEdge(movies[movies.size() - 1], movies[k]);
}
}
//Return a random movie
Movie_Vertex* Graph::randomMovie(Graph* graph)
{
int index = rand() % (graph->verts.size() + 1);
return Graph::findTitleBDS(graph, graph->verts[index]->getTitle());
}
//Find a title using BDS algorithm
Movie_Vertex* Graph::findTitleBDS(Graph* graph, string title)
{
vector<Movie_Vertex*> checkedVerts;
vector<Movie_Vertex*> queuedVerts;
checkedVerts.push_back(graph->verts[0]);
queuedVerts.push_back(graph->verts[0]);
cout << "\nTraversing Graph... \n";
while (queuedVerts.size() > 0)
{
// Pull movie vertex to be checked
Movie_Vertex* vert = queuedVerts[0];
// Remove it from vector of vertices to check
queuedVerts.erase(queuedVerts.begin());
cout << vert->getTitle() << "->";
// Get all edges of the currently checked movie vertex
for (int i = 0; i < vert->getEdges()->size(); i++)
{
// Determine if the adjacent movie has been traversed before
bool movieChecked = false;
for (Movie_Vertex* movie : checkedVerts)
{
if (movie->getTitle().compare(vert->getEdges()->at(i).second->getTitle()) == 0)
{
movieChecked = true;
}
}
// Add this adjacent movie vertex to be checked since it hasn't been traversed
if (!movieChecked)
{
checkedVerts.push_back(vert->getEdges()->at(i).second);
queuedVerts.push_back(vert->getEdges()->at(i).second);
}
}
if (vert->getTitle().compare(title) == 0)
{
cout << endl;
return vert;
}
}
cout << "\nNo Matches!\n" << endl;
return nullptr;
}
//Find all movies within a rating of min-max using BDS
vector<Movie_Vertex*> Graph::findRatingBDS(Graph* graph, double min, double max)
{
vector<Movie_Vertex*> checkedVerts;
vector<Movie_Vertex*> queuedVerts;
vector<Movie_Vertex*> matches;
checkedVerts.push_back(graph->verts[0]);
queuedVerts.push_back(graph->verts[0]);
cout << "\nTraversing Graph...\n";
while (queuedVerts.size() > 0)
{
// Pull movie vertex to be checked
Movie_Vertex* vert = queuedVerts[0];
// Remove it from vector of vertices to check
queuedVerts.erase(queuedVerts.begin());
cout << vert->getTitle() << "->";
// Get all edges of the currently checked movie vertex
for (int i = 0; i < vert->getEdges()->size(); i++)
{
// Determine if the adjacent movie has been traversed before
bool movieChecked = false;
for (Movie_Vertex* movie : checkedVerts)
{
if (movie->getTitle().compare(vert->getEdges()->at(i).second->getTitle()) == 0)
{
movieChecked = true;
}
}
// Add this adjacent movie vertex to be checked since it hasn't been traversed
if (!movieChecked)
{
checkedVerts.push_back(vert->getEdges()->at(i).second);
queuedVerts.push_back(vert->getEdges()->at(i).second);
}
}
if (vert->getRating() >= min && vert->getRating() <= max)
{
matches.push_back(vert);
}
}
if (matches.size() == 0)
{
cout << "\nNo Matches!\n" << endl;
}
cout << endl;
return matches;
}
//Find all movies of a certain genre
vector<Movie_Vertex*> Graph::findGenreBDS(Graph* graph, string genre)
{
vector<Movie_Vertex*> checkedVerts;
vector<Movie_Vertex*> queuedVerts;
vector<Movie_Vertex*> matches;
checkedVerts.push_back(graph->verts[0]);
queuedVerts.push_back(graph->verts[0]);
cout << "\nTraversing Graph... \n";
while (queuedVerts.size() > 0)
{
// Pull movie vertex to be checked
Movie_Vertex* vert = queuedVerts[0];
// Remove it from vector of vertices to check
queuedVerts.erase(queuedVerts.begin());
cout << vert->getTitle() << "->";
// Get all edges of the currently checked movie vertex
for (int i = 0; i < vert->getEdges()->size(); i++)
{
// Determine if the adjacent movie has been traversed before
bool movieChecked = false;
for (Movie_Vertex* movie : checkedVerts)
{
if (movie->getTitle().compare(vert->getEdges()->at(i).second->getTitle()) == 0)
{
movieChecked = true;
}
}
// Add this adjacent movie vertex to be checked since it hasn't been traversed
if (!movieChecked)
{
checkedVerts.push_back(vert->getEdges()->at(i).second);
queuedVerts.push_back(vert->getEdges()->at(i).second);
}
}
if (vert->getGenre().compare(genre) == 0)
{
matches.push_back(vert);
}
}
if (matches.size() == 0)
{
cout << "\nNo Matches!\n" << endl;
}
cout << endl;
return matches;
}
// Connects mainVert to adjVert and stores both into the list of verticies in the graph if they don't already exist
void Graph::addEdge(Movie_Vertex& mainVert, Movie_Vertex& adjVert)
{
//Bi-directional
mainVert.addEdge(adjVert);
adjVert.addEdge(mainVert);
bool firstExists = false;
bool secondExists = false;
//Prevent duplicates from being logged
for (Movie_Vertex* v : verts)
{
if (mainVert.getTitle().compare(v->getTitle()) == 0)
{
firstExists = true;
}
if (adjVert.getTitle().compare(v->getTitle()) == 0)
{
secondExists = true;
}
}
if (!firstExists && !secondExists)
{
Movie_Vertex* ptr1 = &mainVert;
Movie_Vertex* ptr2 = &adjVert;
verts.push_back(ptr1);
verts.push_back(ptr2);
}
else if (secondExists && !firstExists)
{
Movie_Vertex* ptr1 = &mainVert;
verts.push_back(ptr1);
}
else if (firstExists && !secondExists)
{
Movie_Vertex* ptr2 = &adjVert;
verts.push_back(ptr2);
}
}
// Returns list of every vertex in the graph
vector<Movie_Vertex*> Graph::getVerts()
{
return verts;
}