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TinyTanks.lua
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173 lines (152 loc) · 4.49 KB
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local Library = loadstring(game:HttpGet("https://github.com/N4RWH4L/Scripts/raw/main/Uwuware.lua", true))()
local function getTank()
local tank = game:GetService("Workspace").Tanks:FindFirstChild("Tank-"..game.Players.LocalPlayer.Name)
repeat
wait()
tank = game:GetService("Workspace").Tanks:FindFirstChild("Tank-"..game.Players.LocalPlayer.Name)
until tank
return tank
end
game:GetService("Workspace").Tanks.ChildAdded:Connect(function(v)
if v.Name == "Tank-"..game.Players.LocalPlayer.Name then
v:WaitForChild("Settings").MoveSpeed.Value = Library.flags.MovementSpeed
v.Settings.RotationSpeed.Value = Library.flags.RotationSpeed
v.Settings.MaxFireRate.Value = Library.flags.Firerate
if Library.flags.InfiniteAmmo then
v.Settings.LoadedShots.Value = 9999
end
if Library.flags.InstantReload then
v.Settings.ReloadTime.Value = 0
end
if Library.flags.InfiniteAbilities then
v.Settings.AbilityCooldown.Value = 0
end
end
end)
local Main = Library:CreateWindow("Tiny Tanks")
do
local TankMods = Main:AddFolder("Mods")
TankMods:AddList({
text = "Ammo Type",
flag = "AmmoType",
values = {
"Base",
"Bouncy",
"Rocket",
"Piercing",
"AoE"
}
})
TankMods:AddButton({
text = "Load Ammo",
callback = function()
getTank().Remotes.LoadAmmoType:FireServer(Library.flags.AmmoType)
end
})
TankMods:AddSlider({
text = "Movement Speed",
flag = "MovementSpeed",
min = 1,
max = 100,
value = 20,
callback = function()
getTank().Settings.MoveSpeed.Value = Library.flags.MovementSpeed
end
})
TankMods:AddSlider({
text = "Rotation Speed",
flag = "RotationSpeed",
min = 1,
max = 1000,
value = 200,
callback = function()
getTank().Settings.RotationSpeed.Value = Library.flags.RotationSpeed
end
})
TankMods:AddToggle({
text = "Infinite Ammo",
flag = "InfiniteAmmo",
callback = function()
if Library.flags.InfiniteAmmo then
getTank().Settings.LoadedShots.Value = 9999
end
end
})
TankMods:AddToggle({
text = "Instant Reload",
flag = "InstantReload",
callback = function()
if Library.flags.InstantReload then
getTank().Settings.ReloadTime.Value = 0
end
end
})
TankMods:AddToggle({
text = "Infinite Abilities",
flag = "InfiniteAbilities",
callback = function()
if Library.flags.InfiniteAbilities then
getTank().Settings.AbilityCooldown.Value = 0
end
end
})
TankMods:AddSlider({
text = "Firerate",
flag = "Firerate",
min = 0,
max = 1,
value = 0.2,
float = 0.01,
callback = function()
getTank().Settings.MaxFireRate.Value = Library.flags.Firerate
end
})
end
do
local OP = Main:AddFolder("OP")
OP:AddToggle({
text = "Kill All",
flag = "KillAll"
}) spawn(function()
while wait() do
if Library.flags.KillAll then
for _, v in pairs(game:GetService("Workspace").Tanks:GetChildren()) do
if v.Name ~= getTank().Name and v.Settings.TeamColor.Value ~= getTank().Settings.TeamColor.Value and v:FindFirstChild("Base") then
game:GetService("ReplicatedStorage").Remotes.FireBullet:FireServer(0, v.Base.CFrame, {})
end
end
wait(1)
end
end
end)
end
do
local Other = Main:AddFolder("Other")
Other:AddBind({
text = "Toggle GUI",
key = Enum.KeyCode.BackSlash,
callback = function()
Library:Close()
end
})
Other:AddButton({
text = "Destroy GUI",
callback = function()
for _, v in pairs(game:GetService("CoreGui"):GetChildren()) do
if v:FindFirstChild("Hello, how are you today?") then
v:Destroy()
end
end
end
})
end
do
local Credits = Main:AddFolder("Credits")
Credits:AddLabel({
text = "Made by Narwhal#0187"
})
Credits:AddLabel({
text = "UI by Jan"
})
end
Library:Init()