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RemoteSpy.lua
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134 lines (113 loc) · 4.57 KB
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assert(rconsoleprint, "Your exploit doesn't support rconsoleprint")
assert((setreadonly or make_writeable), "Your exploit doesn't support setreadonly or make_writeable")
assert((getnamecallmethod or get_namecall_method), "Your exploit doesn't support getnamecallmethod or get_namecall_method")
assert(getrawmetatable, "Your exploit doesn't support getrawmetatable")
--get table function I stole from google
local function get_table(node)
local cache, stack, output = {},{},{}
local depth = 1
local output_str = "{\n"
while true do
local size = 0
for k,v in pairs(node) do
size = size + 1
end
local cur_index = 1
for k,v in pairs(node) do
if (cache[node] == nil) or (cur_index >= cache[node]) then
if (string.find(output_str,"}",output_str:len())) then
output_str = output_str .. ",\n"
elseif not (string.find(output_str,"\n",output_str:len())) then
output_str = output_str .. "\n"
end
-- This is necessary for working with HUGE tables otherwise we run out of memory using concat on huge strings
table.insert(output,output_str)
output_str = ""
local key
if (type(k) == "number" or type(k) == "boolean") then
key = "["..tostring(k).."]"
else
key = "['"..tostring(k).."']"
end
if (type(v) == "number" or type(v) == "boolean") then
output_str = output_str .. string.rep('\t',depth) .. key .. " = "..tostring(v)
elseif (type(v) == "table") then
output_str = output_str .. string.rep('\t',depth) .. key .. " = {\n"
table.insert(stack,node)
table.insert(stack,v)
cache[node] = cur_index+1
break
else
output_str = output_str .. string.rep('\t',depth) .. key .. " = '"..tostring(v).."'"
end
if (cur_index == size) then
output_str = output_str .. "\n" .. string.rep('\t',depth-1) .. "}"
else
output_str = output_str .. ","
end
else
-- close the table
if (cur_index == size) then
output_str = output_str .. "\n" .. string.rep('\t',depth-1) .. "}"
end
end
cur_index = cur_index + 1
end
if (size == 0) then
output_str = output_str .. "\n" .. string.rep('\t',depth-1) .. "}"
end
if (#stack > 0) then
node = stack[#stack]
stack[#stack] = nil
depth = cache[node] == nil and depth + 1 or depth - 1
else
break
end
end
-- This is necessary for working with HUGE tables otherwise we run out of memory using concat on huge strings
table.insert(output,output_str)
output_str = table.concat(output)
return (output_str)
end
rconsolename("Remote Spy by Narwhal#0187")
local function log(Method, Event, Args, color)
color = color or "@@WHITE@@"
rconsoleprint(color)
rconsoleprint(("Method: %s\n"):format(Method))
rconsoleprint(("Event: %s\n"):format(tostring(Event)))
rconsoleprint(("Path %s\n"):format(tostring(Event:GetFullName())))
if #Args ~= 0 then
rconsoleprint(("Args: %s\n"):format(get_table(Args)))
end
rconsoleprint(("Script:\n"))
if #Args == 0 then
rconsoleprint(("game.%s:%s()\n\n\n"):format(Event:GetFullName(), Method))
else
rconsoleprint(("game.%s:%s(unpack(%s))\n\n\n"):format(Event:GetFullName(), Method, get_table(Args)))
end
end
local meta = getrawmetatable(game)
local old = meta.__namecall
if setreadonly then
setreadonly(meta, false)
else
make_writeable(meta, true)
end
local callMethod = getnamecallmethod or get_namecall_method
local newClosure = newcclosure or function(f)
return f
end
meta.__namecall = newClosure(function(Event, ...)
local cmethod = callMethod()
local arguments = {...}
local color = (getgenv().Methods["FireServer"] and tostring(cmethod) == "FireServer" and "@@YELLOW@@") or (getgenv().Methods["InvokeServer"] and tostring(cmethod) == "InvokeServer" and "@@LIGHT_MAGENTA@@") or nil
if color and not getgenv().Blacklisted[tostring(Event)] then
log(cmethod, Event, arguments, color)
end
return old(Event, ...)
end)
if setreadonly then
setreadonly(meta, true)
else
make_writeable(meta, false)
end