From 3f833cb140483f9e80eb840d3b36895c0eacea59 Mon Sep 17 00:00:00 2001 From: eitan-j <47335082+eitan-j@users.noreply.github.com> Date: Sun, 1 Feb 2026 19:02:55 -0500 Subject: [PATCH] update value --- MechJeb2/LandingAutopilot/FinalDescent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MechJeb2/LandingAutopilot/FinalDescent.cs b/MechJeb2/LandingAutopilot/FinalDescent.cs index 852e1c190..777c93469 100644 --- a/MechJeb2/LandingAutopilot/FinalDescent.cs +++ b/MechJeb2/LandingAutopilot/FinalDescent.cs @@ -72,7 +72,7 @@ public override AutopilotStep Drive(FlightCtrlState s) } else { - //if we're above 200m, point retrograde and control surface velocity: + //if we're above 300m, point retrograde and control surface velocity: Core.Attitude.attitudeTo(Vector3d.back, AttitudeReference.SURFACE_VELOCITY, null); Core.Thrust.Tmode = MechJebModuleThrustController.TMode.KEEP_SURFACE; @@ -91,7 +91,7 @@ public override AutopilotStep Drive(FlightCtrlState s) else { // last 300 meters: - float desiredSpeed = -Mathf.Lerp(0, (float)Math.Sqrt((VesselState.limitedMaxThrustAccel - VesselState.localg) * 2 * 200) * 0.90F, (float)minalt / 200); + float desiredSpeed = -Mathf.Lerp(0, (float)Math.Sqrt((VesselState.limitedMaxThrustAccel - VesselState.localg) * 2 * 300) * 0.90F, (float)minalt / 300); if (VesselState.speedSurfaceHorizontal < 5) { if (desiredSpeed < VesselState.speedVertical && !_finalThrottleUpTriggered)