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Bulldozer.csproj
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53 lines (44 loc) · 2.05 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Version>1.1.8</Version>
<Authors>Semar</Authors>
<AssemblyName>Bulldozer</AssemblyName>
<Product>Bulldozer</Product>
<RepositoryUrl>https://github.com/mattsemar/dsp-bulldozer</RepositoryUrl>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.26.13026-r.0" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="*-*" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Examples" />
<Folder Include="Libs" />
</ItemGroup>
<ItemGroup>
<None Remove="META-INF\MANIFEST.MF" />
<None Remove="compile.ps1" />
<None Remove="bulldozer.zip" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="COPY $(TargetPath) C:\Users\matts\AppData\Roaming\r2modmanPlus-local\DysonSphereProgram\profiles\V\BepInEx\scripts" />
</Target>
</Project>