- All methods previously found on
PoolHandle<T>are now available onIPool<T>instead. The referencedIPool<T>can be retrieved usingObjectPool.GetGameObjectPool<T>()orObjectPool.GetPocoPool<T>()depending on object type.
- Added handling of GameObject PoolHandles referencing cleaned up pools. (This could happen if the handle persisted through scene unloads when the pool did not)