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1.1.0 (2026-02-07)

Features

  • All methods previously found on PoolHandle<T> are now available on IPool<T> instead. The referenced IPool<T> can be retrieved using ObjectPool.GetGameObjectPool<T>() or ObjectPool.GetPocoPool<T>() depending on object type.

Fixes

  • Added handling of GameObject PoolHandles referencing cleaned up pools. (This could happen if the handle persisted through scene unloads when the pool did not)