-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNinjaSub.cs
More file actions
94 lines (88 loc) · 4.59 KB
/
NinjaSub.cs
File metadata and controls
94 lines (88 loc) · 4.59 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Utils;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
internal class NinjaSub
{
public class NinjaSlicer : ModTower
{
protected override int Order => 1;
public override TowerSet TowerSet => TowerSet.Magic;
public override string BaseTower => "NinjaMonkey-100";
public override int Cost => 0;
public override int TopPathUpgrades => 0;
public override int MiddlePathUpgrades => 0;
public override int BottomPathUpgrades => 0;
public override string Name => "Slicing Shinobi";
public override bool DontAddToShop => true;
public override string Description => "Slices bloons in radius";
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.isSubTower = true;
towerModel.icon = towerModel.portrait = Game.instance.model.GetTowerFromId("NinjaMonkey-100").portrait;
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("Marine").GetBehavior<TowerExpireModel>().Duplicate());
towerModel.GetBehavior<TowerExpireModel>().lifespan = 25;
towerModel.range *= 0.6f;
towerModel.GetAttackModel().AddWeapon(Game.instance.model.GetTowerFromId("Sauda 7").GetAttackModel().weapons[0].Duplicate());
towerModel.GetAttackModel().range *= 0.4f;
}
}
public class PsiNinja : ModTower
{
protected override int Order => 1;
public override TowerSet TowerSet => TowerSet.Magic;
public override string BaseTower => "NinjaMonkey-200";
public override int Cost => 0;
public override int TopPathUpgrades => 0;
public override int MiddlePathUpgrades => 0;
public override int BottomPathUpgrades => 0;
public override string Name => "Psychic Ninja";
public override bool DontAddToShop => true;
public override string Description => "Slices bloons in radius";
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.isSubTower = true;
towerModel.icon = towerModel.portrait = Game.instance.model.GetTowerFromId("NinjaMonkey-200").portrait;
towerModel.GetAttackModel().weapons[0].rate *= 99f;
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("Marine").GetBehavior<TowerExpireModel>().Duplicate());
towerModel.GetBehavior<TowerExpireModel>().lifespan = 25;
towerModel.range *= 2f;
towerModel.GetAttackModel().AddWeapon(Game.instance.model.GetTowerFromId("Psi 6").GetAttackModel().weapons[0].Duplicate());
towerModel.GetAttackModel().range *= 2f;
}
}
public class OverlordNinja : ModTower
{
protected override int Order => 1;
public override TowerSet TowerSet => TowerSet.Magic;
public override string BaseTower => "NinjaMonkey-041";
public override int Cost => 0;
public override int TopPathUpgrades => 0;
public override int MiddlePathUpgrades => 0;
public override int BottomPathUpgrades => 0;
public override string Name => "Shinobi Overlord";
public override bool DontAddToShop => true;
public override string Description => "Made for DDT reliability.";
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.isSubTower = true;
towerModel.icon = towerModel.portrait = Game.instance.model.GetTowerFromId("NinjaMonkey-040").portrait;
towerModel.GetAttackModel().weapons[0].rate *= 0.3f;
towerModel.GetAttackModel().weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.None;
towerModel.GetAttackModel().weapons[0].projectile.AddBehavior(new DamageModifierForTagModel("Ddt", "Ddt", 1, 50, false, true));
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("Marine").GetBehavior<TowerExpireModel>().Duplicate());
towerModel.GetBehavior<TowerExpireModel>().lifespan = 20;
towerModel.range *= 2f;
towerModel.GetAttackModel().range *= 2f;
towerModel.RemoveBehavior<AbilityModel>();
}
}
}