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MonkeySubFourthPath.cs
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using MelonLoader;
using BTD_Mod_Helper;
using PathsPlusPlus;
using Il2CppAssets.Scripts.Models.Towers;
using BTD_Mod_Helper.Api.Enums;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using JetBrains.Annotations;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppSystem.IO;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Utils;
using System.Collections.Generic;
using System.Linq;
using Il2CppAssets.Scripts.Models.TowerSets;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper.Api.Display;
using UnityEngine;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Simulation.SMath;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.TowerFilters;
using Il2CppAssets.Scripts.Models.Map;
using Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using System.Runtime.CompilerServices;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MonkeySubFourthPath;
[assembly: MelonInfo(typeof(MonkeySubFourthPath.MonkeySubFourthPath), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace MonkeySubFourthPath;
public class MonkeySubFourthPath : BloonsTD6Mod
{
public override void OnApplicationStart()
{
ModHelper.Msg<MonkeySubFourthPath>("MonkeySubFourthPath loaded!");
}
public class FourthPath2 : PathPlusPlus
{
public override string Tower => TowerType.MonkeySub;
public override int UpgradeCount => 5;
}
public class PiercingDarts : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 250;
public override int Tier => 1;
public override string Icon => VanillaSprites.FasterDartsUpgradeIcon;
public override string Description => "Torpedos pierce through more bloons.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.pierce *= 2;
}
}
public class TacticalTorpedos : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 550;
public override int Tier => 2;
public override string Icon => VanillaSprites.RazorSharpShotsUpgradeIcon;
public override string Description => "Tactical Torpedo darts explode with more torpedo-darts.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.AddBehavior(new CreateProjectileOnContactModel("CreateProjectileOnContactModel_", Game.instance.model.GetTowerFromId("MonkeySub-120").GetAttackModel().weapons[0].projectile.Duplicate(), new ArcEmissionModel("ArcEmissionModel_", 4, 0.0f, 360.0f, null, false), true, false, false));
}
}
public class FishingRod : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 1500;
public override int Tier => 3;
public override string Icon => "fisherIcon";
public override string Description => "Can fish up golden fish for some extra money you can pick up.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var fishProj = Game.instance.model.GetTowerFromId("BananaFarm-100").GetAttackModel().weapons[0].Duplicate();
fishProj.rate = 30f;
fishProj.projectile.ApplyDisplay<goldfishDisplay>();
fishProj.RemoveBehavior<EmissionsPerRoundFilterModel>();
fishProj.projectile.GetBehavior<CashModel>().maximum = 250f;
fishProj.projectile.GetBehavior<CashModel>().minimum= 25f;
fishProj.fireWithoutTarget = true;
attackModel.AddWeapon(fishProj);
}
}
public class goldfishDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "goldFish");
}
}
public class BetterPull : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 6500;
public override int Tier => 4;
public override string Icon => "goldFish";
public override string Description => "Can fish up faster. Fish are overall worth more. Can fish up much more materials, having random effects.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
towerModel.isGlobalRange = true;
attackModel.weapons[1].projectile.GetBehavior<CashModel>().minimum = 200f;
attackModel.weapons[1].projectile.GetBehavior<CashModel>().maximum = 400f;
attackModel.weapons[1].rate *= 0.85f;
var blades = Game.instance.model.GetTowerFromId("DartMonkey-205").GetAttackModel().weapons[0].Duplicate();
blades.emission = new ArcEmissionModel("ArcEmissionModel_", 64, 0.0f, 360.0f, null, false);
blades.rate = 20f;
blades.fireWithoutTarget = true;
attackModel.AddWeapon(blades);
var adoraTracker = Game.instance.model.GetTowerFromId("BombShooter-032").GetAttackModel().weapons[0].Duplicate();
adoraTracker.emission = new ArcEmissionModel("ArcEmissionModel_", 20, 0.0f, 50.0f, null, false);
adoraTracker.rate = 28f;
adoraTracker.fireWithoutTarget = true;
adoraTracker.projectile.AddBehavior(Game.instance.model.GetTowerFromId("Adora 20").GetAttackModel().weapons[0].projectile.GetBehavior<AdoraTrackTargetModel>().Duplicate());
adoraTracker.projectile.GetBehavior<AdoraTrackTargetModel>().Lifespan *= 2;
attackModel.AddWeapon(adoraTracker);
}
}
public class UltimateFisher : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 35000;
public override int Tier => 5;
public override string Icon => "fisherIcon2";
public override string Description => "Really fast fishing, and can attract bigger, more useful fishes, that have many different effects.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[1].projectile.GetBehavior<CashModel>().minimum = 800f;
attackModel.weapons[1].projectile.GetBehavior<CashModel>().maximum = 1200f;
attackModel.weapons[1].rate *= 0.85f;
foreach (var weaponModel in towerModel.GetWeapons())
{
weaponModel.rate *= 0.4f;
}
var blades = Game.instance.model.GetTowerFromId("DartMonkey-500").GetAttackModel().weapons[0].Duplicate();
blades.emission = new ArcEmissionModel("ArcEmissionModel_", 32, 0.0f, 360.0f, null, false);
blades.rate = 16f;
blades.fireWithoutTarget = true;
attackModel.AddWeapon(blades);
var blades2 = Game.instance.model.GetTowerFromId("CaptainChurchill 20").GetAttackModel().weapons[0].Duplicate();
blades2.emission = new ArcEmissionModel("ArcEmissionModel_", 64, 0.0f, 360.0f, null, false);
blades2.rate = 8f;
blades2.fireWithoutTarget = true;
attackModel.AddWeapon(blades2);
var blades3 = Game.instance.model.GetTowerFromId("WizardMonkey-500").GetAttackModel().weapons[0].Duplicate();
blades3.emission = new ArcEmissionModel("ArcEmissionModel_", 24, 0.0f, 360.0f, null, false);
blades3.rate = 14f;
blades3.fireWithoutTarget = true;
attackModel.AddWeapon(blades3);
}
}
}