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IceMonkeyFourthPath.cs
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using MelonLoader;
using BTD_Mod_Helper;
using IceMonkeyFourthPath;
using PathsPlusPlus;
using Il2CppAssets.Scripts.Models.Towers;
using BTD_Mod_Helper.Api.Enums;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using JetBrains.Annotations;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppSystem.IO;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Utils;
using System.Collections.Generic;
using System.Linq;
using Il2CppAssets.Scripts.Models.TowerSets;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper.Api.Display;
using UnityEngine;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Simulation.SMath;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.TowerFilters;
using Il2CppAssets.Scripts.Models.Map;
using Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using System.Runtime.CompilerServices;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
[assembly: MelonInfo(typeof(IceMonkeyFourthPath.IceMonkeyFourthPath), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace IceMonkeyFourthPath;
public class IceMonkeyFourthPath : BloonsTD6Mod
{
public override void OnApplicationStart()
{
ModHelper.Msg<IceMonkeyFourthPath>("IceMonkeyFourthPath loaded!");
}
public class FourthPath2 : PathPlusPlus
{
public override string Tower => TowerType.IceMonkey;
public override int UpgradeCount => 5;
}
public class SnowballThrower : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 550;
public override int Tier => 1;
public override string Icon => VanillaSprites.DartMonkeySnowballsIcon;
public override string Description => "Throws snowballs very rapidly, and in a longer range.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var newAttackModel = Game.instance.model.GetTowerFromId("DartMonkey-001").GetAttackModel().Duplicate();
newAttackModel.weapons[0].projectile.pierce = 1;
newAttackModel.weapons[0].projectile.GetBehavior<TravelStraitModel>().speed *= 10f;
newAttackModel.weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.Frozen | BloonProperties.Lead | BloonProperties.White;
newAttackModel.weapons[0].projectile.ApplyDisplay<snowball>();
newAttackModel.weapons[0].projectile.scale *= 0.5f;
newAttackModel.weapons[0].rate *= 0.25f;
newAttackModel.name = "snowballLauncher";
towerModel.AddBehavior(newAttackModel);
}
}
public class IceCompromise : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 550;
public override int Tier => 2;
public override string Icon => VanillaSprites.SoColdIcon;
public override string Description => "Snowballs can pop frozen bloons.";
public override void ApplyUpgrade(TowerModel towerModel)
{
foreach (var attackModel in towerModel.GetAttackModels())
{
if (attackModel.name.Contains("snowballLauncher"))
{
attackModel.weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.Lead | BloonProperties.White;
}
}
}
}
public class FreezingSnowballs : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 1550;
public override int Tier => 3;
public override string Icon => VanillaSprites.NinjaMonkeySnowflakesIcon;
public override string Description => "Snowballs pop camo and lead bloons. They have more pierce and can freeze bloons.";
public override void ApplyUpgrade(TowerModel towerModel)
{
foreach (var attackModel in towerModel.GetAttackModels())
{
if (attackModel.name.Contains("snowballLauncher"))
{
attackModel.weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.White;
attackModel.weapons[0].projectile.pierce += 2;
towerModel.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
attackModel.weapons[0].projectile.collisionPasses = new int[] { -1, 0, 1 };
attackModel.weapons[0].projectile.AddBehavior(Game.instance.model.GetTowerFromId("IceMonkey-320").GetAttackModel().weapons[0].projectile.GetBehavior<FreezeModel>().Duplicate());
attackModel.weapons[0].projectile.GetBehavior<FreezeModel>().lifespan *= 0.1f;
}
}
}
}
public class SnowGunner : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 5000;
public override int Tier => 4;
public override string Icon => "snowballLauncher";
public override string Description => "Rapidly shoots snowballs in a larger range. They can freeze MOAB class.";
public override void ApplyUpgrade(TowerModel towerModel)
{
foreach (var attackModel in towerModel.GetAttackModels())
{
if (attackModel.name.Contains("snowballLauncher"))
{
attackModel.weapons[0].projectile.collisionPasses = new int[] { -1, 0, 1 };
attackModel.weapons[0].rate *= 0.2f;
attackModel.range += 30;
attackModel.weapons[0].projectile.GetDamageModel().damage += 3;
attackModel.weapons[0].projectile.GetBehavior<FreezeModel>().canFreezeMoabs = true;
}
}
}
}
public class Snowman : UpgradePlusPlus<FourthPath2>
{
public override int Cost => 50000;
public override int Tier => 5;
public override string Icon => VanillaSprites.MortarSnowExplosionIcon;
public override string Description => "Snowballs launch so fast they get more pierce and damage. Snowball Storm ability - Sends alot of snowballs at once, all around the track.";
public override void ApplyUpgrade(TowerModel towerModel)
{
foreach (var attackModel in towerModel.GetAttackModels())
{
if (attackModel.name.Contains("snowballLauncher"))
{
attackModel.weapons[0].projectile.collisionPasses = new int[] { -1, 0, 1 };
attackModel.weapons[0].rate *= 0.6f;
attackModel.weapons[0].projectile.GetDamageModel().damage += 10;
attackModel.weapons[0].projectile.pierce += 4;
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("TackShooter-050").GetBehavior<AbilityModel>().Duplicate());
towerModel.GetBehavior<AbilityModel>().icon = GetSpriteReference(mod, "snowballLauncher");
towerModel.GetAbility().name = "Snowball Storm";
var activateAttack = towerModel.GetBehavior<AbilityModel>().GetBehavior<ActivateAttackModel>();
activateAttack.attacks[0].weapons[0].projectile = attackModel.weapons[0].projectile.Duplicate();
}
}
}
}
public class snowball : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "snowball");
}
}
}