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level_3.py
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executable file
·489 lines (391 loc) · 15.2 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Fri Jul 3 09:07:36 2020
@author: goncalopinto
"""
#used to pick random quizz
import random
#used to get mixer thats used with sounds
import pygame as py
import numpy as np
import matplotlib.pyplot as plt
from PIL import Image
#import matplotlib.pylab as plt
from pygame import mixer
import matplotlib.image as mpimg
#sound
def thirdlevel():
#sound for when you find keys
def sound_keys(x):
if x == "key for door a":
py.mixer.init()
react = mixer.Sound("/Users/goncalopinto/Documents/GitHub/First_Project/key_sound.wav")
react.play()
elif x == "key for door b":
py.mixer.init()
react = mixer.Sound("/Users/goncalopinto/Documents/GitHub/First_Project/key_sound.wav")
react.play()
elif x == "key for door c":
py.mixer.init()
react = mixer.Sound("/Users/goncalopinto/Documents/GitHub/First_Project/key_sound.wav")
react.play()
elif x == "key for door d":
py.mixer.init()
react = mixer.Sound("/Users/goncalopinto/Documents/GitHub/First_Project/game_win_sound.wav")
react.play()
#define quizz
#define quizz questions and answer's
answer_a = {
"solution":"no",
"help":["Do you call yourself a Potter Head?", "They wouldn't survive the last round..."]
}
answer_b = {
"solution":"yes",
"help":["Bro what els could be so horizonta", "Y"]
}
answer_c = {
"solution":"yes",
"help":["Theres allways a correct way of seeing things...", "You should take a couple hours and a bucket of popcorn and find the answer"]
}
answer_d = {
"solution":"yes",
"help":["MAY", "The 25th"]
}
answer_e = {
"solution":"no",
"help":["If you have to ask you are not a true jedi...", "Lets say the breathing sounds were never the same..."]
}
answer_f = {
"solution":"yes",
"help":["Im disappointed....", "You are not a true wizard......"]
}
quizzs_s = {
"Does the Harry Potter saga has 9 movies?" : answer_a,
"Did the StarTrek vulcan hand gesture represents Live long and prosper?" : answer_b,
"Should you watch the StarWars movies in this order 456123?" : answer_c,
"Is the Nacional Nerd Pride day in the 25th of May?" : answer_d,
"Are StarWars Disney movies good?" : answer_e,
"Is Gandalf a freaking BADASS?" : answer_f,
}
#now we need to define the quizz function!
def quizzs():
#pick a random quizzs_s question
quizz, solution = random.choice(list(quizzs_s.items()))
#ask the player for the quizz question answer, and lower the input
answer = input(quizz + "\n\n" + "Whats the answer to this quizz question?").strip().lower()
print("")
n_help = 0
while answer != solution["solution"]:
print("")
help_h = input("Unfortunatly that's the wrong answer, do you really need a hand?").strip().lower()
if help_h == "yes":
if n_help < (len(solution["help"])):
print("")
print(solution["help"][n_help])
print("")
n_help += 1
else:
print("")
print("Bro I said you shouldn't ask for more help....." + "but.. I'll remind you again: ".join(solution["help"]))
print("")
answer = input(quizz + "\n" + "So, what's the answer to this question?").strip().lower()
print("")
elif help_h == "no":
print("")
answer = input(quizz + "\n\n" + "Whats the answer to this quizz question?").strip().lower()
else:
if quizz in quizzs_s.keys() and len(quizzs_s.keys()) > 0:
quizzs_s.pop(quizz)
print("")
print("Yeah! I can see that you paid attention to the class!")
print("")
# photos
#define the photos function
def images(item):
#for item in items:
if item == "couch":
#ImageAddress = "/Users/goncalopinto/Documents/GitHub/First_Project/couch.jpg"
img=mpimg.imread('/Users/goncalopinto/Documents/GitHub/First_Project/couch.jpg')
elif item == "piano":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/piano.jpg")
elif item == "fireplace":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/fireplace.jpg")
elif item == "queen bed":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/queen_bed.jpg")
elif item == "safe box":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/safe_box.jpg")
elif item == "double bed":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/double_bed.jpg")
elif item == "dresser":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/dresser.jpg")
elif item == "nightstand":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/nightstand.jpg")
elif item == "dinning table":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/dinning_table.jpg")
elif item == "canvas":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/canvas.jpg")
elif item == "door a":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/door.jpg")
elif item == "door b":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/door.jpg")
elif item == "door c":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/door.jpg")
elif item == "door d":
img=mpimg.imread("/Users/goncalopinto/Documents/GitHub/First_Project/final_door.jpg")
#img=mpimg.imread(img)
imgplot = plt.imshow(img)
plt.show()
"""
ImageItself = Image.open(ImageAddress)
ImageNumpyFormat = np.asarray(ImageItself)
plt.imshow(ImageNumpyFormat)
plt.imshow(ImageNumpyFormat)
plt.axis('off')
plt.draw()
plt.pause(1)
#plt.close()
"""
"""
img = mpimg.imread(ImageAddress)
imgplot = plt.imshow(img)
plt.show()
"""
return
# define things
#interactable objects
canvas = {
"name": "canvas",
"type": "furniture",
}
nightstand = {
"name": "nightstand",
"type": "furniture",
}
safe_box = {
"name": "safe box",
"type": "furniture",
}
fireplace = {
"name": "fireplace",
"type": "furniture",
}
couch = {
"name": "couch",
"type": "furniture",
}
piano = {
"name": "piano",
"type": "furniture",
}
queen_bed = {
"name": "queen bed",
"type": "furniture",
}
double_bed = {
"name": "double bed",
"type": "furniture",
}
dresser = {
"name": "dresser",
"type": "furniture",
}
dining_table = {
"name": "dining table",
"type": "furniture",
}
#doors
door_a = {
"name": "door a",
"type": "door",
}
door_b = {
"name": "door b",
"type": "door",
}
door_c = {
"name": "door c",
"type": "door",
}
door_d = {
"name": "door d",
"type": "door",
}
#keys
key_a = {
"name": "key for door a",
"type": "key",
"target": door_a,
}
key_b = {
"name": "key for door b",
"type": "key",
"target": door_b,
}
key_c = {
"name": "key for door c",
"type": "key",
"target": door_c,
}
key_d = {
"name": "key for door d",
"type": "key",
"target": door_d,
}
#rooms
game_room = {
"name": "game room",
"type": "room",
}
outside = {
"name": "outside"
}
bedroom1 = {
"name": "bedroom 1",
"type": "room",
}
bedroom2 = {
"name": "bedroom 2",
"type": "room",
}
living_room = {
"name": "living room",
"type": "room",
}
all_rooms = [game_room, outside, bedroom1, bedroom2, living_room]
all_doors = [door_a, door_b, door_c, door_d]
# define relations between things
object_relations = {
"game room": [couch, piano,fireplace, door_a],
"fireplace": [key_a],
"outside": [door_d],
"door a": [game_room, bedroom1],
"door b": [bedroom1, bedroom2],
"door c": [bedroom1, living_room],
"door d": [living_room, outside],
"bedroom 1": [queen_bed,safe_box, door_a, door_b, door_c],
"safe box": [key_b],
"bedroom 2": [double_bed, dresser,nightstand, door_b],
"nightstand": [key_c],
"canvas": [key_d],
"living room": [dining_table, canvas, door_c, door_d]
}
# define game state. Do not directly change this dict.
# Instead, when a new game starts, make a copy of this
# dict and use the copy to store gameplay state. This
# way you can replay the game multiple times.
INIT_GAME_STATE = {
"current_room": game_room,
"keys_collected": [],
"target_room": outside
}
def linebreak():
"""
Print a line break
"""
print("\n\n")
def start_game():
"""
Start the game
"""
print("You wake up on a couch and find yourself in a strange house with no windows which you have never been to before. You don't remember why you are here and what had happened before. You feel some unknown danger is approaching and you must get out of the house, NOW!")
play_room(game_state["current_room"])
def play_room(room):
"""
Play a room. First check if the room being played is the target room.
If it is, the game will end with success. Otherwise, let player either
explore (list all items in this room) or examine an item found here.
"""
game_state["current_room"] = room
if(game_state["current_room"] == game_state["target_room"]):
print("Congrats! You escaped the room!")
else:
print("")
print("You are now in " + room["name"])
print("")
intended_action = input("What would you like to do? Type 'explore' or 'examine'?").strip().lower()
if intended_action == "explore":
explore_room(room)
play_room(room)
elif intended_action == "examine":
examine_item(input("What would you like to examine?").strip().lower())
else:
print("Not sure what you mean. Type 'explore' or 'examine'.")
play_room(room)
linebreak()
def explore_room(room):
"""
Explore a room. List all items belonging to this room.
"""
items = [i["name"] for i in object_relations[room["name"]]]
print("You explore the room. This is " + room["name"] + ". You find " + ", ".join(items))
def get_next_room_of_door(door, current_room):
"""
From object_relations, find the two rooms connected to the given door.
Return the room that is not the current_room.
"""
connected_rooms = object_relations[door["name"]]
for room in connected_rooms:
if(not current_room == room):
return room
def examine_item(item_name):
"""
Examine an item which can be a door or furniture.
First make sure the intended item belongs to the current room.
Then check if the item is a door. Tell player if key hasn't been
collected yet. Otherwise ask player if they want to go to the next
room. If the item is not a door, then check if it contains keys.
Collect the key if found and update the game state. At the end,
play either the current or the next room depending on the game state
to keep playing.
"""
current_room = game_state["current_room"]
next_room = ""
output = None
for item in object_relations[current_room["name"]]:
if(item["name"] == item_name):
print("")
output = "You examine " + item_name + ". "
print("")
images(item_name) #im testing this out to see if I'm able to put the images working yayyy....
if(item["type"] == "door"):
have_key = False
for key in game_state["keys_collected"]:
if(key["target"] == item):
have_key = True
if(have_key):
print("")
output += "You unlock it with a key you have."
print("")
next_room = get_next_room_of_door(item, current_room)
else:
print("")
output += "It is locked but you don't have the key."
else:
if(item["name"] in object_relations and len(object_relations[item["name"]])>0):
print("")
print("So that you could gaind access to this key, you first need to answer me to this question!")
print("")
quizzs()
item_found = object_relations[item["name"]].pop()
game_state["keys_collected"].append(item_found)
output += "You find " + item_found["name"] + "."
sound_keys(item_found["name"])
else:
output += "There isn't anything interesting about it."
print("")
print(output)
break
if(output is None):
print("")
print("The item you requested is not found in the current room.")
print("")
if(next_room and input("Do you want to go to the next room? Enter 'yes' or 'no'").strip().lower() == 'yes'):
play_room(next_room)
else:
play_room(current_room)
py.mixer.init()
react = mixer.Sound("/Users/goncalopinto/Documents/GitHub/First_Project/piano.wav")
react.play()
game_state = INIT_GAME_STATE.copy()
start_game()