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main.py
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106 lines (86 loc) · 3.84 KB
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import pygame
from math import sin, cos, radians
import setting as s
from stages import Stage
from objects import SpaceShip, Destination
DARK_BLUE = (50, 50, 100)
GameQuit = False
clock = pygame.time.Clock()
pygame.init() #초기화
pygame.display.set_caption("Space Voyage") #제목
screen = pygame.display.set_mode((s.WIDTH,s.HEIGHT))#화면 크기
stage = Stage(screen) #스테이지 구분
player = SpaceShip(s.WIDTH-50,s.HEIGHT-50,screen)
destination = Destination(100,100,screen)
while not GameQuit:
clock.tick(s.FPS)
milliseconds = clock.get_time()
screen.fill(DARK_BLUE)
for event in pygame.event.get():
if event.type == pygame.QUIT: #종료 시
GameQuit = True
elif event.type == pygame.KEYDOWN: #key 단일 입력
# main page
if stage.PresentStage == s.STAGEMAIN:
if event.key == pygame.K_SPACE or event.key == pygame.K_RETURN: #엔터키
if stage.point == 0:
stage.PresentStage = s.STAGELIST
elif stage.point == 1:
stage.PresentStage = s.STAGEDESCRIPTION
elif stage.point == 2:
GameQuit = True
if event.key == pygame.K_UP:
stage.point = (stage.point+2)%3
if event.key == pygame.K_DOWN:
stage.point = (stage.point+1)%3
# list page
elif stage.PresentStage == s.STAGELIST:
if event.key == pygame.K_z:
stage.point = 0
stage.PresentStage = s.STAGEMAIN
elif event.key == pygame.K_SPACE or event.key == pygame.K_RETURN: #엔터키
player = SpaceShip(s.WIDTH-50,s.HEIGHT-50,screen)
stage.PresentStage = stage.point+1
elif event.key == pygame.K_LEFT:
stage.point = (stage.point+5)%6
elif event.key == pygame.K_RIGHT:
stage.point = (stage.point+1)%6
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
stage.point = (stage.point+3)%6
elif stage.PresentStage == s.STAGEDESCRIPTION:
if event.key == pygame.K_z:
stage.PresentStage = s.STAGEMAIN
if stage.PresentStage > 0:
keys = pygame.key.get_pressed() #key 지속 입력
if keys[pygame.K_z]:
stage.PresentStage = s.STAGELIST
if keys[pygame.K_LEFT]:
player.angle += milliseconds * 0.1
if keys[pygame.K_RIGHT]:
player.angle -= milliseconds * 0.1
player.angle %= 360
if keys[pygame.K_UP]:
player.velx -= sin(radians(player.angle)) * s.SPACESHIP_ACCLERATION * milliseconds
player.vely -= cos(radians(player.angle)) * s.SPACESHIP_ACCLERATION * milliseconds
elif keys[pygame.K_DOWN]:
player.velx += sin(radians(player.angle)) * s.SPACESHIP_ACCLERATION * milliseconds
player.vely += cos(radians(player.angle)) * s.SPACESHIP_ACCLERATION * milliseconds
player.update()
try:
stage.show()
except:
stage.PresentStage = s.STAGELIST
stage.show()
if stage.PresentStage > 0:
stage.blackhole_pull(player)
destination.show()
if player.wall_collision() or stage.blackhole_collision(player): #충돌 여부
player = SpaceShip(s.WIDTH-50,s.HEIGHT-50,screen)
player.show()
pygame.display.flip()
pygame.time.delay(500)
elif destination.arrive(player):
player = SpaceShip(s.WIDTH-50,s.HEIGHT-50,screen)
stage.PresentStage += 1
player.show()
pygame.display.flip()