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Baked emission has no effect when parent object has a Bakery Lightmap Group component #48

@affectioned

Description

@affectioned

Description:

Emission set to "baked" on a Mochie shader does not contribute to the lightmap when the parent GameObject has a Bakery Lightmap Group component attached.

Steps to Reproduce:

  1. Create a GameObject marked as Static with a Bakery Lightmap Group component
  2. Add a child GameObject using a Mochie shader with emission enabled and set to Baked
  3. Set both the Bakery instance and shader to MonoSH mode
  4. Bake lighting

Expected Result:
The child object's baked emission contributes to the lightmap as normal.

Actual Result:
The emission has no effect on the bake — no light contribution appears in the lightmap.

Workaround:
Removing the Bakery Lightmap Group component from the parent causes emission to bake correctly.

Environment:

  • Unity version: 2022.3.22f
  • Bakery version: 1.98
  • Mochie shader version: 2.9.1

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