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Description
Design and implement the core game engine architecture for logic puzzle mechanics.
Tasks:
Create abstract puzzle base classes and interfaces
Implement puzzle state management system
Design cause-and-effect relationship engine
Create puzzle validation and solution checking algorithms
Implement dynamic sequence generation system
Set up puzzle difficulty scaling algorithms
Create puzzle progression and unlocking mechanics
Implement save/load game state functionality
Design puzzle hint system architecture
Create puzzle analytics and tracking system
Acceptance Criteria:
Puzzle engine can handle multiple puzzle types
State management is consistent and reliable
Validation algorithms correctly identify solutions
Difficulty scaling adapts to player performance
Game state persistence works across sessions