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Description
Sorry for the GPT paste, this is not something I am very familiar with.
Description
The game crashes when any falling block (especially modded ones like YUNG’s Cave Biomes “Falling Ancient Sand”) ticks near or interacts with water.
The crash occurs inside Subtle Effects’ waterParticles mixin in class_1297.handler$ehn000$particular$waterParticles.
crash-2025-11-07_18.54.52-client.txt
crash-2025-11-07_18.39.52-client.txt
Environment
- Minecraft: 1.20.1 (Fabric)
- Mod version: Subtle Effects 1.13.1
- Loader: Fabric 0.17.3
- Other mods: YUNG’s Cave Biomes, YUNG’s API, Better Dungeons, etc.
- OS: Windows 10
- Java: 17 (Microsoft)
Expected behavior
Falling block entities should update normally without triggering Subtle Effects water particle logic.
Actual behavior
A `java.util.NoSuchElementException` occurs at:
java.util.Collections.max(Collections.java:674)
net.minecraft.class_1297.handler$ehn000$particular$waterParticles(class_1297.java:16388)
Disabling all splash and dust particle options in the mod’s .toml configs does not prevent the crash, indicating the issue is in a hard-coded mixin (EntityMixin / waterParticles handler).
Temporarily removing Subtle Effects resolves the crash completely.
It suggested "adding a null or empty-list check before calling Collections.max() in the waterParticles method.", but I know enough about AI to not take that at face value. I just wanted to leave the report of the issue I was having. So far it's suggestion of a downgrade to 1.12.1 has seemed to solve my crashing.