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SFMLcontroller.cpp
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203 lines (172 loc) · 7.57 KB
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//
// Created by pmi03 on 04.05.2023.
//
#include "SFMLcontroller.h"
#include <SFML/Graphics.hpp>
#include <iostream>
#include "Timer.h"
#include <synchapi.h>
SFMLcontroller :: SFMLcontroller(SnakeTextView& snake1, SFMLview & view1, otherWindows& screen1, scoreScreen & scoreSc1) :snake(snake1), view(view1), screen(screen1), scoreSc(scoreSc1){}
void SFMLcontroller ::play() {
bool rageQuit= false;
sf::RenderWindow Menuwindow(sf::VideoMode(900, 900), "Snake");
Menuwindow.setVerticalSyncEnabled(false);
Menuwindow.setFramerateLimit(60);
bool choose= false;
while (Menuwindow.isOpen()){
Menuwindow.setKeyRepeatEnabled(false);
sf::Event event;
while (Menuwindow.pollEvent(event)) {
if (event.type == sf::Event::Closed){
rageQuit= true;
Menuwindow.close();
}
if (event.type == sf::Event::MouseButtonReleased && event.mouseButton.button == sf::Mouse::Left)
{
// Sprawdzenie, czy przycisk Play został kliknięty na ekranie 1
if (screen.isScreen1 && screen.buttonShape.getGlobalBounds().contains(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)))
{
if (choose == true){
Menuwindow.close(); // Zmiana ekranu na Game
}
}
if (screen.isScreen1 && screen.buttonEasy.getGlobalBounds().contains(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)))
{
screen.buttonEasy.setFillColor(sf::Color::Blue);
screen.buttonNormal.setFillColor(sf::Color(204, 0, 102));
screen.buttonHard.setFillColor(sf::Color(204, 0, 102));
snake.mode=EASY;
choose = true;
}
if (screen.isScreen1 && screen.buttonNormal.getGlobalBounds().contains(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)))
{
screen.buttonNormal.setFillColor(sf::Color::Blue);
screen.buttonEasy.setFillColor(sf::Color(204, 0, 102));
screen.buttonHard.setFillColor(sf::Color(204, 0, 102));
snake.mode=NORMAL;
choose = true;
}
if (screen.isScreen1 && screen.buttonHard.getGlobalBounds().contains(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)))
{
screen.buttonHard.setFillColor(sf::Color::Blue);
screen.buttonEasy.setFillColor(sf::Color(204, 0, 102));
screen.buttonNormal.setFillColor(sf::Color(204, 0, 102));
snake.mode=HARD;
choose = true;
}
}
}
Menuwindow.clear(sf::Color::Black);
screen.drawMenuScreen(Menuwindow);
Menuwindow.display();
}
if (rageQuit== false){
sf::RenderWindow window(sf::VideoMode(900, 900), "Snake");
window.setVerticalSyncEnabled(false);
window.setFramerateLimit(200);
EngineUtils::Timer* timer = EngineUtils::Timer::Instance();
while (window.isOpen())
{
window.setKeyRepeatEnabled(false);
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed){
rageQuit= true;
window.close();
}
if (event.type == sf::Event::KeyPressed)
{
if (event.key.code == sf::Keyboard::Down){
snake.goDOWN();
} else if (event.key.code == sf::Keyboard::Up){
snake.goUP();
} else if (event.key.code == sf::Keyboard::Right){
snake.turnRight();
} else if (event.key.code == sf::Keyboard::Left){
snake.turnLeft();
}
}
}
if (snake.getGameState()==RUNNING){
timer->Tick();
if (timer->DeltaTime() >= 5 / 60.0f) {
timer->Reset();
snake.update();
}
}
if (view.isScreen1 && view.buttonShape.getGlobalBounds().contains(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)))
{
if (choose == true){
window.close(); // Zmiana ekranu na Game
}
}
window.clear(sf::Color::Cyan);
view.draw(window);
window.display();
}
EngineUtils::Timer::Release();
}
if (rageQuit== false) {
sf::RenderWindow NicknameWindow(sf::VideoMode(900, 900), "Snake");
NicknameWindow.setVerticalSyncEnabled(false);
NicknameWindow.setFramerateLimit(100);
std::string nickname;
while (NicknameWindow.isOpen()) {
while (NicknameWindow.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
rageQuit = true;
NicknameWindow.close();
} else if (event.type == sf::Event::TextEntered) {
if (event.text.unicode == 13) { // Enter key
NicknameWindow.close();
} else if (event.text.unicode == 8 && !nickname.empty()) { // Backspace key
nickname.pop_back();
} else if (event.text.unicode >= 32 && event.text.unicode <= 126) { // Printable characters
if (event.text.unicode != 32) { // Skip space character
nickname += static_cast<char>(event.text.unicode);
}
} else if (event.text.unicode >= 32 && event.text.unicode <= 126) { // Printable characters
nickname += static_cast<char>(event.text.unicode);
}
}
}
scoreSc.inputText.setString(nickname);
scoreSc.lastNickname = nickname;
NicknameWindow.clear(sf::Color::Cyan);
scoreSc.inputNickname(NicknameWindow);
NicknameWindow.display();
}
}
if (rageQuit== false) {
sf::RenderWindow ScoreWindow(sf::VideoMode(900, 900), "Snake");
ScoreWindow.setVerticalSyncEnabled(false);
ScoreWindow.setFramerateLimit(100);
while (ScoreWindow.isOpen()) {
while (ScoreWindow.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
rageQuit = true;
ScoreWindow.close();
}
if (scoreSc.quitButton.getGlobalBounds().contains(
sf::Vector2f(event.mouseButton.x, event.mouseButton.y))) {
ScoreWindow.close();
}
if (scoreSc.menuButton.getGlobalBounds().contains(
sf::Vector2f(event.mouseButton.x, event.mouseButton.y))) {
BoardTextView board(20, 20);
SnakeTextView view1(board);
SFMLview view(view1, board);
otherWindows view2(view1, board);
scoreScreen view3(board, view1);
SFMLcontroller ctrl(view1, view, view2, view3);
ScoreWindow.close();
ctrl.play();
}
}
ScoreWindow.clear(sf::Color::Black);
scoreSc.drawScoreScreen(ScoreWindow);
scoreSc.dataStuff(ScoreWindow);
ScoreWindow.display();
}
}
}