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The current examples don't provide very much coverage of the framework. So let's continue the roadmap:
- Basic sprite animation, where the player controls a character with a walk cycle, plus an example of producing gfx/pal from PNG, roughly equivalent to my lorom-template
- Sprite animation that streams in each cel using DMA
- A scrolling plane that updates at the seam
- Play chords on the PSG
- Play chords on the OPN
- Eventually build our own GCC
Any others to add? Any not recommended?
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