diff --git a/.github/workflows/makefile.yml b/.github/workflows/makefile.yml index 46e8113..de1a47a 100644 --- a/.github/workflows/makefile.yml +++ b/.github/workflows/makefile.yml @@ -67,7 +67,7 @@ jobs: const fs = require("fs"); const path = require("path"); - const ALLOW_LIST = ["accessibility.ips"]; + const ALLOW_LIST = []; const THRESHOLD = 250; let table_msg = "| File | Size (Bytes) |\n|-----|-----|\n"; diff --git a/CHANGELOG.md b/CHANGELOG.md index f57121a..c162a6b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,7 @@ - Changed: The hatch graphics have been changed to be more accessible to color blind people. - Fixed: HUD no longer occassionally disappears after saving the animals. - Fixed: Permanently locked hatches will no longer animate after certain events as if they can be opened. +- Removed: Removed the accessibility compile option and made it default. ### Room Adjustments diff --git a/Makefile b/Makefile index 23216c6..736a511 100644 --- a/Makefile +++ b/Makefile @@ -16,7 +16,6 @@ endif OPTIONALS += missiles_without_mains OPTIONALS += unhidden_map OPTIONALS += unhidden_map_doors -OPTIONALS += accessibility OPTIONALS += nerf_geron_weakness OBJS := $(OPTIONALS:%=$(OBJ_DIR)/%.gba) diff --git a/src/main.s b/src/main.s index 60f2996..3693a46 100644 --- a/src/main.s +++ b/src/main.s @@ -11,9 +11,6 @@ .ifndef QOL .definelabel QOL, 1 .endif -.ifndef ACCESSIBILITY -.definelabel ACCESSIBILITY, 0 -.endif .ifndef MISSILES_WITHOUT_MAINS .definelabel MISSILES_WITHOUT_MAINS, 0 .endif @@ -125,11 +122,9 @@ DataFreeSpaceEnd equ DataFreeSpace + DataFreeSpaceLen ; Accessibility patches ; Patches which make the game more acccessible to people. -.if ACCESSIBILITY .include "src/a11y/accessible-door-hatch-gfx.s" .include "src/a11y/accessible-enemy-gfx.s" .include "src/a11y/accessible-flashing.s" -.endif ; Non-linearity patches ; Patches which mitigate or remove linear story restrictions