From 72e6f106e86b6f983c43b47a55ca041094af9621 Mon Sep 17 00:00:00 2001 From: Miepee Date: Tue, 17 Feb 2026 14:43:39 +0100 Subject: [PATCH] Fix: permanently locked doors animating --- CHANGELOG.md | 1 + src/randomizer/hatch-fixes.s | 8 ++++++++ 2 files changed, 9 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1d25b58..b90fedb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,7 @@ ## Unreleased - 2026-??-?? - Fixed: HUD no longer occassionally disappears after saving the animals. +- Fixed: Permanently locked hatches will no longer animate after certain events as if they can be opened. ## 0.11.0 - 2026-01-17 - Fixed: Adjusted stop-enemy clipdata in Main Deck Operations Deck (S0-0D) to prevent a visual glitch when destroying the maintenance hallway cover. diff --git a/src/randomizer/hatch-fixes.s b/src/randomizer/hatch-fixes.s index f111c4f..766dbc7 100644 --- a/src/randomizer/hatch-fixes.s +++ b/src/randomizer/hatch-fixes.s @@ -166,3 +166,11 @@ .area 32 .incbin "data/nav-cutscene-gray-door.bin" .endarea + +; Early return from the DMA transfer responsible for changing the locked hatches' animated palette +; Done at the end of UpdateHatchFlashingAnimation +.org 08065BFCh +.area 4 + pop { r0 } + bx r0 +.endarea \ No newline at end of file