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Implementing custom doors #379

@Miepee

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@Miepee

Right now mostly a wishlist and will basically only be done after decomp.

Current implementation idea:

  • Have space in common bg graphics for 6 doors that will be dynamically loaded at room load for the different doors that exist in the room.
  • Rework the graphics/palette for the permanently locked hatch:
    Image
    There are quite a few unused colors on there that we could make use of to make doors easier to distinguish from each other and some that are very similar to each other.

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    wishlistThings that we eventually would like to do, but not in the foreseeable future.

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