#if (MIRROR || UNITY_SERVER) && !FISHNET
https://github.com/Metater/MetaVoiceChat/blob/main/NetProviders/Mirror/MirrorNetProvider.cs#L1
https://github.com/Metater/MetaVoiceChat/blob/main/NetProviders/Mirror/MirrorFrame.cs#L1
UNITY_SERVER is only a flag for headless server builds, it does not imply Mirror. Using (MIRROR || UNITY_SERVER) wrongly includes Mirror code even if neither Mirror nor FishNet are used (e.g. when using another networking provider), causing compile errors.