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Actual rolling simulation for throwable balls #32

@Mere-Solace

Description

@Mere-Solace

Description

Implement a proper rolling simulation for throwable balls rather than simple projectile motion. Balls should roll along surfaces with realistic friction and deceleration.

Requirements

  • Balls roll along ground/surfaces after landing
  • Angular velocity tied to linear velocity
  • Surface friction affects roll speed and deceleration
  • Rolling should look physically plausible

Phase

Phase 4 (Physics & Collision)

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