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P2: mediumFeature workFeature workphase-4: physicsPhase 4 groupingPhase 4 groupingstatus: blockedDependency status: blockedDependency status: blockedtype: gameplayIssue type: gameplayIssue type: gameplay
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Description
Description
Implement a proper rolling simulation for throwable balls rather than simple projectile motion. Balls should roll along surfaces with realistic friction and deceleration.
Requirements
- Balls roll along ground/surfaces after landing
- Angular velocity tied to linear velocity
- Surface friction affects roll speed and deceleration
- Rolling should look physically plausible
Phase
Phase 4 (Physics & Collision)
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P2: mediumFeature workFeature workphase-4: physicsPhase 4 groupingPhase 4 groupingstatus: blockedDependency status: blockedDependency status: blockedtype: gameplayIssue type: gameplayIssue type: gameplay