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WorldSphereMod.csproj
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111 lines (106 loc) · 6.78 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="WorldSphereAPI\**" />
<Compile Remove="WorldSphereTester\**" />
<EmbeddedResource Remove="WorldSphereAPI\**" />
<EmbeddedResource Remove="WorldSphereTester\**" />
<None Remove="WorldSphereAPI\**" />
<None Remove="WorldSphereTester\**" />
</ItemGroup>
<ItemGroup>
<None Remove=".gitignore" />
<None Remove="README.md" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="CompoundSpheres">
<HintPath>WorldSphereMod\Assemblies\CompoundSpheres.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Posix">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Facepunch.Steamworks.Posix.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="Gameloop.Vdf">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Gameloop.Vdf.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CodeAnalysis">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Microsoft.CodeAnalysis.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CodeAnalysis.CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Pdb">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\Mono.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="NeoModLoader">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SleekRender">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\SleekRender.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Metadata">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\System.Reflection.Metadata.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.CodePages">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\System.Text.Encoding.CodePages.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NML\Assemblies\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
</Project>