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Revert "ok"

Revert "ok" #52

Triggered via push March 23, 2026 15:46
Status Failure
Total duration 1m 39s
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build.yml

on: push
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10 errors and 11 warnings
Windows: ui/ModListWindow.cs#L366
'ModInfoUtils' does not contain a definition for 'toggleMod'
Windows: ui/NewModListWindow.cs#L324
'ModCompileLoadService' does not contain a definition for 'DisableMod'
Windows: ui/NewModListWindow.cs#L320
'ModCompileLoadService' does not contain a definition for 'TryEnableMod'
Windows: ui/NewModListWindow.cs#L310
'ModReloadService' does not contain a definition for 'ReloadMod'
Windows: ui/NewModListWindow.cs#L296
'WorldBoxMod' does not contain a definition for 'TryGetLoadedMod'
Windows: ui/NewModListWindow.cs#L286
'WorldBoxMod' does not contain a definition for 'TryGetLoadedMod'
Windows: ui/NewModListWindow.cs#L230
'WorldBoxMod' does not contain a definition for 'TryGetLoadedMod'
Windows: ui/prefabs/ModInfoPanel.cs#L73
'WorldBoxMod' does not contain a definition for 'TryGetLoadedMod'
Windows: api/ModDeclare.cs#L342
'WorldBoxMod' does not contain a definition for 'TryGetLoadedMod'
Windows: WorldBoxMod.cs#L119
'ModDepenSolveService' does not contain a definition for 'SolveModDependencies'
Windows
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/setup-dotnet@v3. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows: utils/ModInfoUtils.cs#L185
Unreachable code detected
Windows: utils/ModInfoUtils.cs#L108
The variable 'e' is declared but never used
Windows: ui/ModListWindow.cs#L347
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(NeoModLoader.api.ModState)3' is not covered.
Windows: utils/AssetLinker.cs#L63
The variable 'e' is declared but never used
Windows: utils/ResourcesPatch.cs#L125
Unreachable code detected
Windows: general/ui/tab/ReconstructedVanillaTab.cs#L24
Unreachable code detected
Windows: general/LM.cs#L336
The variable 'e' is declared but never used
Windows: utils/SerializableAsset.cs#L77
The variable 'e' is declared but never used
Windows: WorldBoxMod.cs#L344
The variable 'e' is declared but never used
Windows: general/ui/window/MultiTabWindow.cs#L21
'MultiTabWindow<T>.CreateWindow(string, string)' hides inherited member 'AutoLayoutWindow<T>.CreateWindow(string, string)'. Use the new keyword if hiding was intended.