diff --git a/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3054).blk b/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3054).blk index aefbbaaf7..0afc02c85 100644 --- a/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3054).blk +++ b/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3054).blk @@ -219,7 +219,7 @@ The Hamilcar features a mere 90 tons of cargo, devoting most of its available sp -When first revealed, many observers wrote the design off as a poorly designed raider, neither a fighter or 'Mech carrier. Opinions changed when the Hamilcar first saw action, defeating a group of terrorists in a showpiece of integrated action between the DropShip, Jump Jet equipped BattleMechs and Aerospace Fighters, with the ship and its cargo geared towards acting as a zero-g combat unit. However, beyond its rather niche role and unusual design features, the Hamilcar is a relatively mediocre design at best, hampered by a mere 80 tons of fuel, scant cargo space, limited weapons array and a paltry 35 tons of armor. The vessel is so focused on operating in concert with its 'Mechs and fighter screen that it isn't a viable combatant without them.[ +When first revealed, many observers wrote the design off as a poorly designed raider, neither a fighter or 'Mech carrier. Opinions changed when the Hamilcar first saw action, defeating a group of terrorists in a showpiece of integrated action between the DropShip, Jump Jet equipped BattleMechs and Aerospace Fighters, with the ship and its cargo geared towards acting as a zero-g combat unit. However, beyond its rather niche role and unusual design features, the Hamilcar is a relatively mediocre design at best, hampered by a mere 80 tons of fuel, scant cargo space, limited weapons array and a paltry 35 tons of armor. The vessel is so focused on operating in concert with its 'Mechs and fighter screen that it isn't a viable combatant without them. diff --git a/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3084).blk b/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3084).blk index f12ddbf80..a4bd8745c 100644 --- a/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3084).blk +++ b/data/mekfiles/dropships/TRO3057R/IS/Hamilcar (3084).blk @@ -172,7 +172,7 @@ The Hamilcar features a mere 90 tons of cargo, devoting most of its available sp -When first revealed, many observers wrote the design off as a poorly designed raider, neither a fighter or 'Mech carrier. Opinions changed when the Hamilcar first saw action, defeating a group of terrorists in a showpiece of integrated action between the DropShip, Jump Jet equipped BattleMechs and Aerospace Fighters, with the ship and its cargo geared towards acting as a zero-g combat unit. However, beyond its rather niche role and unusual design features, the Hamilcar is a relatively mediocre design at best, hampered by a mere 80 tons of fuel, scant cargo space, limited weapons array and a paltry 35 tons of armor. The vessel is so focused on operating in concert with its 'Mechs and fighter screen that it isn't a viable combatant without them.[ +When first revealed, many observers wrote the design off as a poorly designed raider, neither a fighter or 'Mech carrier. Opinions changed when the Hamilcar first saw action, defeating a group of terrorists in a showpiece of integrated action between the DropShip, Jump Jet equipped BattleMechs and Aerospace Fighters, with the ship and its cargo geared towards acting as a zero-g combat unit. However, beyond its rather niche role and unusual design features, the Hamilcar is a relatively mediocre design at best, hampered by a mere 80 tons of fuel, scant cargo space, limited weapons array and a paltry 35 tons of armor. The vessel is so focused on operating in concert with its 'Mechs and fighter screen that it isn't a viable combatant without them. diff --git a/data/mekfiles/jumpships/XTRs/Primitives I/Aquilla JumpShip Transport.blk b/data/mekfiles/jumpships/XTRs/Primitives I/Aquilla JumpShip Transport.blk index e59d4a3e3..21df62729 100644 --- a/data/mekfiles/jumpships/XTRs/Primitives I/Aquilla JumpShip Transport.blk +++ b/data/mekfiles/jumpships/XTRs/Primitives I/Aquilla JumpShip Transport.blk @@ -1,4 +1,4 @@ -#Saved from version 0.50.10 on 2025-11-13 +#Saved from version 0.50.11 on 2026-01-12 Warship @@ -31,6 +31,10 @@ IS Level 3 None + +obsolete:2577 + + Aerodyne diff --git a/data/mekfiles/jumpships/XTRs/Primitives III/Liberty Jumpship.blk b/data/mekfiles/jumpships/XTRs/Primitives III/Liberty Jumpship.blk index 8d9485358..5edae1f60 100644 --- a/data/mekfiles/jumpships/XTRs/Primitives III/Liberty Jumpship.blk +++ b/data/mekfiles/jumpships/XTRs/Primitives III/Liberty Jumpship.blk @@ -1,30 +1,4 @@ -# MegaMek Data (C) 2025 by The MegaMek Team is licensed under CC BY-NC-SA 4.0. -# To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/ -# -# NOTICE: The MegaMek organization is a non-profit group of volunteers -# creating free software for the BattleTech community. -# -# MechWarrior, BattleMech, `Mech and AeroTech are registered trademarks -# of The Topps Company, Inc. All Rights Reserved. -# -# Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of -# InMediaRes Productions, LLC. -# -# MechWarrior Copyright Microsoft Corporation. MegaMek Data was created under -# Microsoft's "Game Content Usage Rules" -# and it is not endorsed by or -# affiliated with Microsoft. - -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.50.11 on 2026-01-12 Jumpship @@ -33,9 +7,9 @@ Jumpship Liberty Jumpship - + - + 5627 @@ -57,17 +31,23 @@ IS Level 4 None + +docking_arms +difficult_maintain +obsolete:2570 + + Aerodyne -smallcraftbay:2.0:2:1 -cargobay:566.5:1:2 -1stclassquarters:0.0:0 -crewquarters:49.0:0 -2ndclassquarters:0.0:0 -steeragequarters:300.0:0 +smallcraftbay:2.0:2:1::-1:0 +cargobay:566.5:1:2::-1:0 +1stclassquarters:0.0:0:-1::-1:0 +crewquarters:49.0:0:-1::-1:0 +2ndclassquarters:0.0:0:-1::-1:0 +steeragequarters:300.0:0:-1::-1:0 dockingcollar dockingcollar dockingcollar @@ -98,9 +78,13 @@ dockingcollar 41 - + +0 + + + 7 - + 6 @@ -136,6 +120,30 @@ dockingcollar 1 + +The K-F Boom: The Liberty's primary innovation was the ability to extend its Kearny-Fuchida jump field to encompass externally docked vessels. This allowed the ship to be built with a thin, efficient hull rather than a massive, fragile internal bay. Docking Infrastructure: Blue Nose became the industry standard for the docking collars and K-F booms required for this new era of transport, licensing the technology to eighteen other manufacturers. Redesigned Habitation: While the original model had a grav deck that was too small for its 70-person crew, subsequent redesigns added essential long-term travel amenities that are now industry standards, such as expanded quarters and small hydroponic gardens. Automation: Throughout its hundred-year production run, advancements in technology allowed for a significant reduction in the required crew size and an increase in the quality of living spaces. + + + +The Liberty is perhaps the most significant vessel in naval history, serving as the prototype for the "modern" JumpShip. Developed by Blue Nose Interstellar Technologies, it moved away from the "hollowed-out cylinder" designs of the early 25th century, which carried ships internally. Instead, the Liberty introduced the needle-like hull and external docking collars we recognize today. This breakthrough made interstellar travel significantly cheaper, more resilient, and easier to maintain. + + + +Before the Liberty, jump physics were limited; researchers could not figure out how to extend a jump field beyond a ship's hull. In 2458, the BNS Olympus successfully jumped with an externally coupled DropShip, proving the theory of the K-F boom. Following this success, the first twelve Liberty-class ships debuted in 2469. They were an overnight sensation, selling out ten years of production in a single month. The success of the Liberty allowed Blue Nose to expand into "Blue Nose Clipperships," becoming the exclusive supplier for the Terran Hegemony. The design remained in production for nearly a century, with the final vessel delivered in 2550. Over its life cycle, it underwent over two dozen major upgrades, eventually becoming the template for all subsequent JumpShip classes. + + + +Blue Nose Interstellar Technologies + + + +Blue Nose Martian shipyard + + + +Transport + + XTR:Primitives III @@ -152,6 +160,10 @@ XTR:Primitives III 45 + +0 + + 55 @@ -184,9 +196,4 @@ XTR:Primitives III 4 - -difficult_maintain -docking_arms -obsolete:2570 - diff --git a/data/mekfiles/jumpships/XTRs/Primitives V/Levianthan Jumpship.blk b/data/mekfiles/jumpships/XTRs/Primitives V/Levianthan Jumpship.blk index ca53a30a8..0eb8a5ba1 100644 --- a/data/mekfiles/jumpships/XTRs/Primitives V/Levianthan Jumpship.blk +++ b/data/mekfiles/jumpships/XTRs/Primitives V/Levianthan Jumpship.blk @@ -1,30 +1,4 @@ -# MegaMek Data (C) 2025 by The MegaMek Team is licensed under CC BY-NC-SA 4.0. -# To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/ -# -# NOTICE: The MegaMek organization is a non-profit group of volunteers -# creating free software for the BattleTech community. -# -# MechWarrior, BattleMech, `Mech and AeroTech are registered trademarks -# of The Topps Company, Inc. All Rights Reserved. -# -# Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of -# InMediaRes Productions, LLC. -# -# MechWarrior Copyright Microsoft Corporation. MegaMek Data was created under -# Microsoft's "Game Content Usage Rules" -# and it is not endorsed by or -# affiliated with Microsoft. - -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.50.11 on 2026-01-12 Jumpship @@ -33,9 +7,9 @@ Jumpship Leviathan Jumpship - + - + 4502 @@ -57,16 +31,24 @@ IS Level 4 None + +bad_rep_is +docking_arms +easy_maintain +fragile_fuel +obsolete:2590 + + Aerodyne -smallcraftbay:4.0:2:1 -cargobay:1235.0:2:2 -crewquarters:154.0:0 -1stclassquarters:110.0:0 -steeragequarters:55.0:0 +smallcraftbay:4.0:2:1::-1:0 +cargobay:1235.0:2:2::-1:0 +crewquarters:154.0:0:-1::-1:0 +1stclassquarters:110.0:0:-1::-1:0 +steeragequarters:55.0:0:-1::-1:0 dockingcollar dockingcollar dockingcollar @@ -101,9 +83,13 @@ dockingcollar 41 - + +0 + + + 7 - + 13 @@ -139,6 +125,34 @@ dockingcollar 1 + +The Leviathan doubled the DropShip capacity of the Liberty class while also offering more than twice the internal cargo space and shuttle bays, all for only a 33% increase in price. Lockheed prioritized the well-being of both the crew and their "clients." The ship featured two separate grav decks: a 90-meter deck specifically for the passengers of docked DropShips and a second deck reserved for the JumpShip’s own crew. To lower operating costs, the ship was built with large access panels and roomy maintenance tunnels. This ensured that repairs were fast and required less specialized labor. The ship’s greatest strengths were also its weaknesses. The external maintenance panels made the vessel "embarrassingly easy" to board and commandeer, while its exposed fuel bunkers made it easy for attackers to disable the ship with minimal effort. + + + +The Leviathan was an ambitious "super-transport" designed by Lockheed Galactic to capitalize on the revolutionary docking collar technology pioneered by Blue Nose Interstellar. Aimed at the high-end commercial market, it was built to be more efficient and much larger than its contemporaries. While it was a masterpiece of logistics and crew comfort, its design eventually became a liability due to significant security flaws that made it a prime target for hijackers. Regardless, the design was an examplary of its class for a century of spacefaring. + + + +Launched shortly after the Liberty-class, the Leviathan was the cornerstone of Lockheed Galactic’s industrial expansion. It was an immediate success, particularly with large transport conglomerates that used its massive capacity to haul both their own fleets and "tramp" vessels for extra profit. However, by the late 25th century, the ship’s reputation soured as it became known as "easy pickings" for pirates. The very features that made it easy to maintain also made it easy to board. While military and corporate models were later retrofitted with better security and marine detachments, the Leviathan was eventually phased out in favor of the Star Lord and other designs better suited for the high-intensity warfare of the Star League era. + + + +Lockheed Galactic + + + +Thorin + + + +Transport + + + +760m + + XTR:Primitives III @@ -156,6 +170,10 @@ XTR:Primitives III 90 + +0 + + 47 @@ -188,11 +206,4 @@ XTR:Primitives III 5 - -easy_maintain -bad_rep_is -docking_arms -fragile_fuel -obsolete:2590 - diff --git a/data/universe/planetary_systems/canon_systems/Mirfak.yml b/data/universe/planetary_systems/canon_systems/Mirfak.yml index 12cbf56c1..61dbbaa5f 100644 --- a/data/universe/planetary_systems/canon_systems/Mirfak.yml +++ b/data/universe/planetary_systems/canon_systems/Mirfak.yml @@ -67,7 +67,7 @@ planet: water: 26 lifeForm: INSECT desc: Mirfak is an arid planet with a small population, mostly consisting of miners - working the sveral small germanium and other rare material mines on the planet. + working the several small germanium and other rare material mines on the planet. landmass: - name: Baudry's Delight capital: Humud