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MEROptimizer.csproj
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120 lines (120 loc) · 5.42 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{97D9F14E-197D-4580-8ECB-5817AFB3524A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MEROptimizer</RootNamespace>
<AssemblyName>MEROptimizer</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseEXILED|AnyCPU'">
<OutputPath>bin\ReleaseEXILED\</OutputPath>
<DefineConstants>TRACE;EXILED</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Compile Include="MEROptimizer\Application\Commands\ClusterInfoCmd.cs" />
<Compile Include="MEROptimizer\Application\Commands\DisablePluginCmd.cs" />
<Compile Include="MEROptimizer\Application\Commands\DisplayClustersCmd.cs" />
<Compile Include="MEROptimizer\Application\Commands\RealTimePrimitiveCountCmd.cs" />
<Compile Include="MEROptimizer\Application\Commands\InfoCmd.cs" />
<Compile Include="MEROptimizer\Application\Commands\DisplayPrimitivesCmd.cs" />
<Compile Include="MEROptimizer\Application\Components\ClientSidePrimitive.cs" />
<Compile Include="MEROptimizer\Application\Components\OptimizedSchematic.cs" />
<Compile Include="MEROptimizer\Application\Components\PlayerDisplayHint.cs" />
<Compile Include="MEROptimizer\Application\Components\PlayerTrigger.cs" />
<Compile Include="MEROptimizer\Application\Components\PrimitiveCluster.cs" />
<Compile Include="MEROptimizer\Application\MEROptimizer.cs" />
<Compile Include="MEROptimizer\Config.cs" />
<Compile Include="MEROptimizer\Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>deps\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-Publicized">
<HintPath>deps\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>deps\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Exiled.API">
<HintPath>deps\Exiled.API.dll</HintPath>
</Reference>
<Reference Include="Exiled.CreditTags">
<HintPath>deps\Exiled.CreditTags.dll</HintPath>
</Reference>
<Reference Include="Exiled.CustomItems">
<HintPath>deps\Exiled.CustomItems.dll</HintPath>
</Reference>
<Reference Include="Exiled.CustomRoles">
<HintPath>deps\Exiled.CustomRoles.dll</HintPath>
</Reference>
<Reference Include="Exiled.Events">
<HintPath>deps\Exiled.Events.dll</HintPath>
</Reference>
<Reference Include="Exiled.Loader">
<HintPath>deps\Exiled.Loader.dll</HintPath>
</Reference>
<Reference Include="Exiled.Permissions">
<HintPath>deps\Exiled.Permissions.dll</HintPath>
</Reference>
<Reference Include="LabApi">
<HintPath>deps\LabApi.dll</HintPath>
</Reference>
<Reference Include="Mirror-Publicized">
<HintPath>deps\Mirror-Publicized.dll</HintPath>
</Reference>
<Reference Include="ProjectMER">
<HintPath>deps\ProjectMER.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>deps\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>deps\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>deps\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>deps\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if "$(ConfigurationName)"=="ReleaseEXILED" ( xcopy "$(TargetPath)" "$(TargetDir)MEROptimizerEXILED.dll" /y)</PostBuildEvent>
</PropertyGroup>
</Project>