some things **base_statse[S.something] += 100f;** is now: **base_stats.set("something", 100f);** any instance of S, SK, SA, etc is now just a string of the following identifier setFire is no longer and identifier it is: `set_fire`
some things
base_statse[S.something] += 100f;
is now:
base_stats.set("something", 100f);
any instance of S, SK, SA, etc is now just a string of the following identifier
setFire is no longer and identifier it is:
set_fire