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This repository was archived by the owner on Mar 23, 2024. It is now read-only.
I load the game and press my bomb hotkey (in the lobby, not that it should matter), and necrolua.exe crashes:
c_Player::p_UseBomb
[←[33mNecroLuaAPI.dll←[0m][←[32mLua←[0m] nl_luainit.lua:424: nl_get :: cast("c_Familiar*", 11)
mods\0luatest\lua\init.lua:5: 'struct c_Familiar' has no member named 'm_GetRandomEnemy'
stack traceback:
mods\0luatest\lua\init.lua:5: in function <mods\0luatest\lua\init.lua:1>
[C]: in function 'xpcall'
nl_luainit.lua:451: in function <nl_luainit.lua:450>
[←[33mNecroLuaAPI.dll←[0m] nl_payload.c:150: Mod API finalized.
[NecroLua.exe] nl_launcher.c: 58: Done with exit code 0x00000001
Note in particular: 'struct c_Familiar' has no member named 'm_GetRandomEnemy'. This is strange; did necrolua.get("c_Enemy") return a c_Familiar instead of a c_Enemy?
Changing necrolua.get("c_Enemy") to necrolua.get("c_Player") results in the exact same error (still c_Familiar)