-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcampaign_seed_doc
More file actions
98 lines (50 loc) · 2.86 KB
/
campaign_seed_doc
File metadata and controls
98 lines (50 loc) · 2.86 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
CAMPAIGN SEED DATA: FROZEN WRATH – WRATH & GLORY TIER 2
1. Setting: Hive Varnax (Varnax Prime)
World Type: Industrial Prometheum-extracting hive world
Environment: Arctic ice age with geothermal vent fields, caustic storms
Hive Structure: Towering spires above ground, vent-core tunnels below
Transit: Mag-train lines across frozen plains and through molten tunnels
Atmosphere: Dying imperial world choking on frost, decay, and entropy
2. Themes and Symbolic Axes
Chaos = Cold: Stasis, entropy, ice as death and stillness
Holiness = Heat: Fire as life, motion, and divine spark
Decay vs Obsession: Empire rots, PCs pursue personal goals (e.g., fungal life, suffering, science)
Kinetic Theater: Movement = survival (trains, snowmobiles, collapsing ice)
Grimdark Comedy: Orks, hereteks, and rogue traders behave monstrously, often hilariously
3. Factions and Enemies
Cult of Cold Benediction (Nurgle-aligned):
Belief: Entropy preserves purity. Heat is rot.
Plague: Frost zombies, psychic cold vectors, cryo-crystal mutations
Leader: Magos Varn-Etherox, a dark mechanicum slug-hybrid summoner
Speed Freek Ork Warband – “Da Skidderz”:
Style: Mad Max + Snowmobiles
Leader: Klawjam Skitz, stealthy Blood Axe obsessed with “red stealth armor”
Role: Chaotic third party that ambushes, loots, or bargains
Patron: Inheritor Aelric Vyron
Rogue Trader’s progenitor, uses holographic vox-ghosts to direct party
Motive: Study, not stop, the plague. Morally ambiguous techno-theurge
4. Core Characters
Rogue Trader: Obsessed with Orkoid biology, seeks to catalog and weaponize fungus
Ork Freebooter: Strongest of his clan, cunning and kinetic. Might become a cult figure.
Drukhari Scientist: Survives through controlled suffering. Views psychic plague as an opportunity.
5. Mission 1: “Sever the Frost Chain” (Train Heist)
Premise:
Intercept a mag-train (“Argent Maw”) carrying a cryo-vaulted psyker infected with an unknown plague. The train is controlled by Nurgle cultists aiming to turn the psyker into a psychic vector.
Key Features:
Multiple train cars with unique tactical terrain
Frozen hazards, cult rituals, and Ork interference
Target psyker can be saved, lost, or corrupted—each changes arc
Board during motion or at geothermal refueling station
Phases:
Approach across ice plains
Skirmish at geothermal station (optional entry)
Rooftop train battle
Cryo-vault interior breach
Final encounter with heretek leader
6. Tools and Deliverables Built
Full GM Campaign Module — Includes mission brief, themes, factions, and environments
Narrative NPC Dossiers — Klawjam Skitz and Magos Varn-Etherox
Rumor & Foreshadowing Table — 10 ambient rumors + fragmented transmissions
ASCII Terrain Planning System — Modular terrain key and layouts
High-Resolution Tactical Blueprint — Twin train car combat map
Second-Stage Consequences Tree — Outcomes for psyker fate