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docs: update CHANGELOG for v0.1.0 release
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CHANGELOG.md

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# Changelog
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# Change Log
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## Version 0.1.0 *(2026-02-11)*
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Initial release.
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### Effects
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* **Rain** – Multi-layer parallax raindrops with halo glow. Presets: `light()`, `moderate()`, `heavy()`, `storm()`
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* **Snow** – Crystalline dendritic snowflakes with gentle drift. Presets: `light()`, `moderate()`, `heavy()`, `blizzard()`
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* **Clouds** – Volumetric cloud cover using layered Perlin noise. Presets: `wispy()`, `partlyCloudy()`, `overcast()`
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* **Lightning Flash** – Forking bolt geometry with atmospheric glow and `suspend fun flash()` trigger
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### Core
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* `Modifier.aetherOverlay()` – Transparent overlay modifier powered by AGSL shaders (API 33+)
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* `AetherEffect` interface – Implement custom effects with `shaderSource` and `uniforms()`
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* `QualityPreset``LOW`, `MEDIUM`, `HIGH` rendering quality levels
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* `Wind` – Unified wind model with `Calm`, `LightBreeze`, `StrongWind` presets
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* Shader caching by source string – no recompilation on parameter changes
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* `Modifier.Node` implementation (not `composed {}`)
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* Reactive Battery Saver and reduced motion detection
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* No-op fallback on devices below API 33

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