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index.js
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85 lines (61 loc) · 2.21 KB
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const { Client, GatewayIntentBits, Collection } = require('discord.js');
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v10');
const fs = require('fs');
const { QuickDB } = require("quick.db");
const db = new QuickDB();
const { getGuild } = require("./functions")
const { TOKEN, ClientId } = require('./config.json');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMembers,
],
});
client.commands = new Collection();
const commands = [];
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
commands.push(command.data);
client.commands.set(command.data.name, command);
}
const rest = new REST({ version: '10' }).setToken(TOKEN);
(async () => {
try {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationCommands(ClientId),
{ body: commands },
);
console.log('Successfully reloaded application (/) commands.');
} catch (error) {
console.error(error);
}
})();
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
});
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const { commandName } = interaction;
if (!client.commands.has(commandName)) return;
try {
const command = client.commands.get(commandName);
command.execute(interaction);
} catch (error) {
console.error(error);
interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.on('guildMemberAdd', async member => {
let guild = await getGuild(member.guild.id)
guild.entries.push(`${member.user.id}$${member.user.tag}#${Date.now()}`)
await db.set("guilds." + member.guild.id, guild)
});
client.on('guildMemberRemove', async member => {
let guild = await getGuild(member.guild.id)
guild.leaves.push(`${member.user.id}$${member.user.tag}#${Date.now()}`)
await db.set("guilds." + member.guild.id, guild)
});
client.login(TOKEN);