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Network handling & Multiplayer Support #16

@realshaunoneill

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@realshaunoneill

I noticed there isn't a network handler so I'm just going to implement one of the basic wrappers.

As for multiplayer support, I had the idea that when a player goes to join a server, the server sends the client a packet deciding which features the client should load, I haven't really any idea how to go about doing that though ^

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