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Description
When the player dies, in exception of a TK, there's a percentile chance they will drop either a health or ammo powerup from the base game. FA only addition and never applied to open.
I can see this in large widescale use in Legends play or Supremacy, and key at keeping players alive for more action packed fun for longer.
MB_ATT_DEATHDISPENSE,#
OR CFL_DEATHDISPENSE
with tier #s determining the percentile increase chance
CONCERNS:
Powerup spamming, heavily rely upon percentile rate to spawn
Ability for these powerups to despawn if they do not already by base game behavior
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