-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy path@2DFaceObject.obj
More file actions
229 lines (187 loc) · 6.74 KB
/
@2DFaceObject.obj
File metadata and controls
229 lines (187 loc) · 6.74 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
----------------------------------------------------------------------------------------------------------------
@目_shaft_inside
----------------------------------------------------------------------------------------------------------------
--track0:瞳孔size,0,200,100,1
--track1:ハイライト,0,100,100
--track2:ハイライト方向,-180,180,60
--track3:全体size,0,500,250,1
--check0:保存する,0
--dialog:color/col,local color=0xffffff;瞳孔縦横比%,local eyeAsept=30;ハイライト縦横比%,local highAsept=40;ハイライト半径,local hlR=70;
require("rikky_module")
local save=obj.check0
local s=obj.track3
local af=s/250
local ps=obj.track0
local hl=obj.track1/100
local hlAng=obj.track2
local col=0xffffff
local l="layer"..obj.layer
local img="FO:"..obj.layer
local i
local ang=0.15
local n=20
local tmp={x=0,y=0,t=0}
local r=60*af
local ox,oy,oz=obj.getvalue("x"),obj.getvalue("y"),obj.getvalue("z")
local ch=function(c)
if(c>0) then c=0 end
return c
end
local sin,cos=function(n) return math.sin(math.rad(n)) end,function(n) return math.cos(math.rad(n)) end
--描画
obj.load("figure","円",0x0b0b0b,s+50,10)
obj.setoption("dst","tmp",s+50,s+50)
obj.draw()
obj.load("figure","円",0x0b0b0b,s)
obj.setoption("blend",0)
obj.effect("グラデーション","角度",180,"幅",s+90,"中心Y",30,"color",0xffffff,"color2",0x000000)
obj.draw()
obj.load("figure","円",0x47413d,200*af) --ハイライト
obj.effect("マスク","Y",100*af,"サイズ",s,"縦横比",-20,"type",1)
obj.setoption("blend",4)
obj.draw(0,0,0,1,hl)
obj.load("figure","円",col,100*af) --ハイライト
obj.effect("マスク","Y",100*af,"サイズ",s,"縦横比",-20,"type",1)
obj.effect("マスク","Y",0,"サイズ",100*af,"縦横比",-30,"type",1,"マスクの反転",1)
obj.setoption("blend",4)
obj.draw(0,s/8,0,1,hl)
obj.load("figure","円",0x47413d,230*af,5)
obj.setoption("blend",4)
obj.draw(0,0,0)
obj.load("figure","円",0x000000,ps*af) --瞳孔
obj.setoption("blend",0)
obj.effect("リサイズ","X",100-eyeAsept)
obj.effect("グラデーション","角度",0,"幅",200,"color",0x000000,"color2",0x585858)
obj.draw()
obj.load("figure","四角形",0x000000,20*af)
obj.effect("リサイズ","X",30)
obj.setoption("blend",5)
for i=0,n do
tmp.t=i/n*math.pi*2+ang
tmp.x=math.cos(tmp.t)*r
tmp.y=math.sin(tmp.t)*r
if(i<10) then
obj.draw(tmp.x, 20*af+tmp.y, 0, 1,1,0,0,360/n*i+90+7.5)
end
end
obj.setoption("blend",0)
obj.load("figure","円",0xf6efec,50*af) --ハイライト
obj.effect("リサイズ","X",100-highAsept)
obj.draw(cos(hlAng)*hlR*af,sin(hlAng)*-1*hlR*af,0,1,0.4*hl,0,0,hlAng*-1)
obj.load("tempbuffer")
obj.effect("単色化","color",color,"輝度を保持する",1)
obj.draw(ox,oy,oz)
rikky_module.image("w",img)
FO=FO or {}
if(type(FO[l])~="table") then FO[l]={} end
if(save) then
FO[l]={id=img,isOutput=true}
obj.alpha=0
elseif(save==0) then
FO[l]={id=false,isOutput=false}
obj.alpha=1
rikky_module.image("c",img)
end
--tmp2=FO[l]["id"]
--tmp=save
----------------------------------------------------------------------------------------------------------------
@目_shaft
----------------------------------------------------------------------------------------------------------------
--track0:瞳位置X,-500,500,0
--track1:瞳位置Y,-200,200,0
--track2:まぶた度合,0,100,100
--track3:size,0,2000,800,1
--check0:読み込み,0
--dialog:color/col,local col=0xffffff;inside,local ins=obj.layer-1;瞼ぼかし,local blur=0;眉X,local brx=0;眉Y,local bry=0;眉の高さ比率,local brasp=30;眉回転,local brang=0;目頭/chk,local inceye=1;
require("rikky_module")
local ox,oy,oz=obj.getvalue("x"),obj.getvalue("y")+100,obj.getvalue("z")
local s=obj.track3
local puaf=obj.track2/100
local puuf=1-puaf
local pux,puy=obj.track0+ox,obj.track1+oy-30
local af=s/800
local coltmp={t1={},t2={},t3=0xffffff}
local l
if(ins==nil) then ins="d" end
if(type(ins)=="string") and (ins=="d") then
l="layer"..(obj.layer-1)
else
l="layer"..ins
end
coltmp.t1[1],coltmp.t1[2],coltmp.t1[3]=HSV(col)
local FOimg="FO:tmp"
local FOtmp="FO:eyes"
--描画
if((FO) and (type(FO[l])=="table") and (type(FO[l]["id"])=="number") and (FO[l]["isOutput"])) or (obj.check0) then
obj.setoption("dst","tmp",s*3,s*3)
coltmp.t2[1],coltmp.t2[2],coltmp.t2[3]=HSV(0x8b8b8b)
coltmp.t3=HSV(coltmp.t1[1],coltmp.t1[2],coltmp.t2[3])
obj.load("figure","円",coltmp.t3,s)
obj.effect("リサイズ","Y",70*puaf)
obj.effect("マスク","Y",-100*af,"サイズ",s,"type",1,"縦横比",-30)
obj.effect("斜めクリッピング","角度",-10,"ぼかし",blur)
obj.draw(ox,oy,oz)
obj.setoption("dst","tmp")
coltmp.t2[1],coltmp.t2[2],coltmp.t2[3]=HSV(0x3b3b3b)
coltmp.t3=HSV(coltmp.t1[1],coltmp.t1[2],coltmp.t2[3])
obj.load("figure","円",coltmp.t3,750*af)
obj.effect("リサイズ","Y",70*puaf)
obj.effect("マスク","Y",-100*af,"サイズ",750*af,"type",1,"縦横比",-30)
obj.effect("斜めクリッピング","角度",-8,"ぼかし",blur)
obj.draw(ox,oy,oz)
obj.setoption("dst","tmp")
coltmp.t2[1],coltmp.t2[2],coltmp.t2[3]=HSV(0xffffff)
coltmp.t3=HSV(coltmp.t1[1],coltmp.t1[2],coltmp.t2[3])
obj.load("figure","円",coltmp.t3,700*af)
obj.effect("リサイズ","Y",70*puaf)
obj.effect("マスク","Y",-100*af,"サイズ",700*af,"type",1,"縦横比",-30)
obj.effect("グラデーション","中心Y",-50*af,"幅",1000*af,"color",0xffffff,"color2",0xd7d7d7,"type",1)
obj.draw(ox,oy,oz)
obj.load("tempbuffer")
obj.draw()
rikky_module.image("w",FOimg)
if(FO) and (type(FO[l])=="table") and (FO[l]["isOutput"]) then --瞳描画
obj.setoption("dst","tmp",s*2,s*2)
rikky_module.image("r",FO[l]["id"])
obj.draw(pux,puy)
obj.setoption("dst","tmp")
rikky_module.image("r",FOimg)
obj.effect("反転","透明度反転",1)
obj.setoption("blend","alpha_sub")
obj.draw(ox,oy,oz)
obj.load("tempbuffer")
obj.draw()
rikky_module.image("w",FOtmp)
end
--obj.setoption("dst","tmp",obj.screen_w,obj.screen_h)
rikky_module.image("r",FOimg)
obj.draw()
coltmp.t2[1],coltmp.t2[2],coltmp.t2[3]=HSV(0x6d6e6e)
coltmp.t3=HSV(coltmp.t1[1],coltmp.t1[2],coltmp.t2[3])
obj.load("figure","円",coltmp.t3,s)
obj.setoption("dst","frm")
obj.effect("リサイズ","Y",100-brasp)
obj.effect("マスク","X",30*af,"Y",50*af,"サイズ",850*af,"type",1,"縦横比",brasp*-1,"マスクの反転",1)
obj.draw(ox-25*af+brx,oy+bry-100*af,oz,1.2,1,0,0,10+brang)
coltmp.t2[1],coltmp.t2[2],coltmp.t2[3]=HSV(0x4c4c4c)
coltmp.t3=HSV(coltmp.t1[1],coltmp.t1[2],coltmp.t2[3])
obj.load("figure","円",coltmp.t3,s)
obj.effect("リサイズ","Y",100-brasp)
obj.effect("マスク","X",30*af,"Y",10*af,"サイズ",850*af,"type",1,"縦横比",brasp*-1,"マスクの反転",1)
obj.draw(ox-25*af+brx,oy+bry-40*af,oz,1.2,1,0,0,10+brang)
rikky_module.image("r",FOtmp)
obj.draw()
--rikky_module.image("c",FOtmp)
--rikky_module.image("c",FOimg)
--obj.load("tempbuffer")
--obj.draw()
if(inceye==1) then
obj.load("figure","四角形",0xce97a8,30*af)
obj.effect("リサイズ","Y",70)
obj.draw(ox+330*puuf+360*puaf,oy-100+110*puuf+60*puaf,oz,1,1,0,0,15)
end
else
obj.setfont("メイリオ",40)
obj.load("設定されたinside欄が無効です。\nレイヤーの直前にinsideが設定されているか、\n設定したレイヤー数にinsideが設定されているか確認してください。")
obj.draw()
end