Share context with other application layer with same GAPI object such as:
logical device: such as ID3D12Device, ID3D12CommandQueue, ISwapchain in D3D12;
shared synchronization object: ID3D12Fence, fence point in resources in D3D12;
shared resource: HANDLE in D3D12 and Vulkan.
Interoperation with native GAPI system is a must have for integrating with existing application layer. A typical scenario is a physical simulation using LC and rendeirng using other rasterization piplelines provided by existing system.
Share context with other application layer with same GAPI object such as:
logical device: such as ID3D12Device, ID3D12CommandQueue, ISwapchain in D3D12;
shared synchronization object: ID3D12Fence, fence point in resources in D3D12;
shared resource: HANDLE in D3D12 and Vulkan.
Interoperation with native GAPI system is a must have for integrating with existing application layer. A typical scenario is a physical simulation using LC and rendeirng using other rasterization piplelines provided by existing system.