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Description
This game (delete any that do not apply):
- Was confusing.
- Was difficult to play.
- Did not function according to the instructions.
- Was not appropriate for this scene.
Other comments/elaborations:
- Such a weird-behaving game. When you hold the mouse button, red triangles move for a short time, then rotate, then move forward for a short time, then rotate again, etc. Not sure if the weirdness of this behavior is in the rules or the compiler's implementation of them.
- Also, the rules say the goal is to produce blue, but I don't think there is a way to produce blue, just reduce it.
- And concentration doesn't seem to be going down over time, which should be required by the design intent for this scene.
- It's behavior is interesting to watch though.
Game: Gemini/ASP/games/lecture_drawMode_3.lp
label(entity(e_1_XX_),Emma).
label(resource(r_1_XX_),concentration,write).
label(entity(e_2_XX_),student).
entity(e_1_XX_).
entity(e_2_XX_).
resource(r_1_XX_).
many(entity(e_1_XX_)).
many(entity(e_2_XX_)).
initialize(set_value(resource(r_1_XX_),scalar(10))).
initialize(fill(all,blue)).
initialize(add(entity(e_1_XX_),scalar(1),location(top,left))).
initialize(add(entity(e_1_XX_),scalar(1),location(bottom,left))).
initialize(add(entity(e_1_XX_),scalar(1),location(top,right))).
initialize(add(entity(e_1_XX_),scalar(1),location(bottom,right))).
initialize(add(entity(e_2_XX_),scalar(1),location(middle,left))).
initialize(add(entity(e_2_XX_),scalar(1),location(top,center))).
initialize(add(entity(e_2_XX_),scalar(1),location(bottom,center))).
initialize(add(entity(e_2_XX_),scalar(1),location(middle,right))).
initialize(set_color(entity(e_1_XX_),red)).
initialize(set_sprite(entity(e_1_XX_),triangle)).
initialize(set_sprite(entity(e_2_XX_),triangle)).
initialize(set_color(entity(e_2_XX_),blue)).
pool(entity(e_1_XX_),location(top,left),random,random).
pool(entity(e_1_XX_),location(top,center),random,random).
pool(entity(e_1_XX_),location(top,right),random,random).
pool(entity(e_1_XX_),location(middle,left),random,random).
pool(entity(e_1_XX_),location(middle,center),random,random).
pool(entity(e_1_XX_),location(middle,right),random,random).
pool(entity(e_1_XX_),location(bottom,left),random,random).
pool(entity(e_1_XX_),location(bottom,center),random,random).
pool(entity(e_1_XX_),location(bottom,right),random,random).
pool(entity(e_2_XX_),location(top,left),random,random).
pool(entity(e_2_XX_),location(top,center),random,random).
pool(entity(e_2_XX_),location(top,right),random,random).
pool(entity(e_2_XX_),location(middle,left),random,random).
pool(entity(e_2_XX_),location(middle,center),random,random).
pool(entity(e_2_XX_),location(middle,right),random,random).
pool(entity(e_2_XX_),location(bottom,left),random,random).
pool(entity(e_2_XX_),location(bottom,center),random,random).
pool(entity(e_2_XX_),location(bottom,right),random,random).
boundary(closed).
initialize(set_value(resource(r_1_XX_),scalar(10))).
initialize(set_value(resource(r_1_XX_),scalar(2))).
precondition(control_event(button(mouse,held)),outcome(click_to_spin_entity_e_1_XX__XX__XX_)).
result(outcome(click_to_spin_entity_e_1_XX__XX__XX_),draw(entity(e_1_XX_),blue)).
result(outcome(click_to_spin_entity_e_1_XX__XX__XX_),rotates(entity(e_1_XX_),ccw,scalar(10))).
precondition(control_event(click(entity(e_2_XX_))),outcome(o_1_XX_)).
result(outcome(o_1_XX_),set_value(resource(r_1_XX_),amount(blue))).
result(outcome(o_1_XX_),decrease(property(entity(e_2_XX_),health),scalar(10))).
precondition(overlaps(entity(e_1_XX_),entity(e_2_XX_),true),outcome(o_2_XX_)).
result(outcome(o_2_XX_),clear(entity(e_2_XX_))).
result(outcome(o_2_XX_),delete(entity(e_2_XX_))).
precondition(control_event(click(entity(e_1_XX_))),outcome(o_3_XX_)).
result(outcome(o_3_XX_),set_value(resource(r_1_XX_),amount(blue))).
result(outcome(o_3_XX_),add(entity(e_2_XX_),scalar(1),pool(entity(e_2_XX_)))).
precondition(le(amount(blue),scalar(1)),outcome(o_4_XX_)).
result(outcome(o_4_XX_),mode_change(game_loss)).
precondition(tick,tick).
result(tick,apply_restitution(entity(e_2_XX_),entity(e_2_XX_))).
result(tick,apply_restitution(entity(e_1_XX_),entity(e_1_XX_))).
result(tick,set_value(resource(r_1_XX_),amount(blue))).
result(tick,draw(cursor,blue)).
result(tick,decrease_over_time(property(entity(e_2_XX_),health),scalar(10))).
result(tick,increase_over_time(property(entity(e_2_XX_),health),scalar(3))).
result(tick,moves(entity(e_1_XX_),forward,resource(r_1_XX_))).
result(tick,moves(entity(e_2_XX_),left,scalar(5))).
result(tick,look_at(entity(e_2_XX_),entity(e_1_XX_),nearest)).
reading(goal(produce),amount(blue)).
reading(goal(produce),blue).
reading(good,amount(blue)).
reading(good,blue).
reading(bad,outcome(o_2_XX_)).
reading(good,tick).
reading(good,outcome(click_to_spin_entity_e_1_XX__XX__XX_)).
reading(hurt,relation(entity(e_1_XX_),entity(e_2_XX_))).
==========
<ul>
<li>games/lecture_drawMode_3.lp</li>
<li>GOAL:<ul>
<li>Produce blue</li>
</ul></li>
<li>AVOID:<ul>
<li>
attempting to make a <div class='descIcon blue' style="-webkit-mask-box-image: url('assets/sprites/triangle.png')"></div> and <div class='descIcon red' style="-webkit-mask-box-image: url('assets/sprites/triangle.png')"></div> touch
</li>
</ul>
<li>CONTROLS:<ul>
<li> controlling <div class='descIcon red' style="-webkit-mask-box-image: url('assets/sprites/triangle.png')"></div> by making it rotate
by holding the mouse button
</li>
</ul></ul>