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Model textures not loading correctly in the new editor #209

@ImmortalChanger

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@ImmortalChanger

Hi, I am trying to create a schematic file for a model, which in my case is the DOOM Hunter from DOOM Eternal (might be useful info, I don't know). Not sure how OtS 2.0 works, but some textures don't load correctly in it. Everything except the sled is a solid color. I tried baking the textures in Blender, but not much seems to change. The older editor, however, loads it correctly, and voxelization works too. Using the "pure" model (aka no baking) is the same result, seemingly just with a slightly different color. Is this a problem with the new editor or the model itself? Screenshots attached show the issue. I can provide info but I'm not an expert in Blender or 3D modeling for that matter. Thanks.

Image New editor Image Old editor

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