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Description
Steps to reproduce:
- Set number of shaders to 0
- change any value in Shader 1
- Set number of shaders to 1
Result: shader engine does not reflect the changes made when the shader was inactive.
This leads to quite a bit of confusion when minarch is launched with no shader options set in the config files, since the shader engine's defaults differ from the UI's. (for example, shader backend scale = 1 but UI default scale = 2). User has to wiggle every option back and forth in order to see which one isn't set properly.
@frysee should I work on this as a part of #679 or as its own PR? (I expect this one to be a smaller fix)
EDIT: should also mention that one of the offending lines is generic_video.c:618
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